Beausoleil wrote:
I shoot every scout I see, because I don't know who it belongs to and I don't want to take the risk. If I see a scout belongs to someone I'm not worried about, either because I don't fear them as a hunter or don't see them on CPL, I leave it alone and save three turns. The hunter gets to find out some stats about when and how quickly I trade. The hunter benefits from this.
The local map idea you had brings up some good points. The scouts however id still disagree. First off, your in the minority, most people shoot any known hunters scouts on sight just in case they might be lurking. The only scouts they dont shoot are fellow traders and that just makes things worse for hunters because if you go to scout a gal you ping every trader in the joint and then none of them will trade. At least with the anon scouts traders shoot each others and save hunters the trouble. Either way compiling data is nice, but not really all that helpful as most folks dont trade at a certain time. Even if they did, knowing approx when doesnt help, you need to know when they are at the port.
Im going to suggest two things for local map. One is have a scan button on adjacent sectors so you can click to scan it, and two is change the red face so that you can click on it like a port and get an examine. If there is multiple baddies in sector it moves to an examine screen with all of them listed and you can click on attack trader for any you wish to shoot at(that are not in noobs.)