Also, according to your leaderAzool wrote:certain planet “clusters†around. Each cluster has unique advantages and disadvantages.
So my question is why do you follow a who seems to take none of the risks and thus receives none of the advantages?...... Advantages that he purposely designed for players to want to have.Azool wrote:The hunter/opper can either land on a planet and save 100+ turns of arming per day, but risk dying, or they can sit in fed and spend 100+ turns arming with the best weapons before an op/hunting. If the player takes more of a risk, they are rewarded with having to spend less turns and they can play longer.
But I guess this is like asking Americans why they elected George W Bush twice........ fear.