Naeblis wrote:^^ Takes planning and teamwork to fleet in ME
Are you saying that is a bad thing?
Naeblis wrote:^^ Takes planning and teamwork to fleet in ME
Is ME still around? What's the URL? PM meNaeblis wrote:^^ Takes planning and teamwork to fleet in MEPage wrote:The delay wasn't quite so high on the ships used for hunting, but it did make for some very intense fleet battles where deciding to take a shot a bit early and take the acc + dmg hit could be worth it to get the finishing hit and stop them firing, or to pick off the key targets. At the same time SMR people are used to not even having to push the attack button themselves in order to fire, so it is unlikely to ever go into the game
You have to shoot for yourself, and their is no fleet fire.
As for JJ, what you don't understand is mines/tractor beam in ME can hold a ship long enough for 2-4 shots to get off. Here mines don't trap, only annoy. There CD defend mines and you must blow a good portion of the stack, either by shooting or ramming it to escape. This delay balances out with weapon recharge.
You can enter a mined sector and back out over there, as long as you don't fire or drop forces. Doing so traps you.
RCK wrote:Naeblis wrote:^^ Takes planning and teamwork to fleet in ME
Are you saying that is a bad thing?
Oh what an insightful well thought out post! I am most shocked! Yea, go crawl back in your hole.Fatman wrote:One way to balance the game for the severely overpowered DC would be to put the PSF back to 600 holds and increade the base turn rate to 6.......this way we can have an severely overpowered trader to counteract the severely overpowered hunter.....Makes sense to me.....but this will never happen cause this would make hunters have a hard time kiling a trader and we cant let the hunters be unhappy
You've been PAGED!Fatman wrote:I love ponies!
JettJackson wrote:The DC is so unbeatable that I must not have died in one today... Oh wait...
Fatman wrote:I love ponies!