As I recall, the NPC planets were randomly constructed which didn't play well with the 1.5 concept of designer planets, i.e. you had less control over what type of planet it could be. Having mid-level NPC planets to bust and take over is one way to give players a head-start at having a secure home.Azool wrote:What were everyone's thoughts when we started the planets at higher level (NPC owned)?
Raising turret accuracy a little might help sharpen baby planet's teeth as well, and provide a smidge better protection to all planets. Even level 70's aren't that safe from a fleet of 12-14 ships.