Planned Ship Changes

Discussions about everything, SMR related or not.
Post Reply
Page
SMR Coder
Posts: 1779
Joined: Sat Dec 07, 2002 9:17 pm

Planned Ship Changes

Post by Page »

https://docs.google.com/spreadsheet/ccc ... n_GB#gid=3

These are the planned ship changes for next round, please feel free to comment, especially if you spot anything that can be exploited with them.

On that note, you will no longer be allowed to land on planets whilst under newbie turns next round (to stop the proto carrier being able to be easily used as a restocker)
Infinity
Newbie Spam Artist
Posts: 998
Joined: Thu Feb 09, 2006 10:14 pm

Re: Planned Ship Changes

Post by Infinity »

you will no longer be allowed to land on planets whilst under newbie turns next round
Thank you :)
Use The Force(s)!
JettJackson
Fledgling Spam Artist
Posts: 3572
Joined: Tue Mar 01, 2005 12:38 am
Location: Eastpointe MI

Re: Planned Ship Changes

Post by JettJackson »

The cara might be a bit too weak defensively now, and the DC probably could use the same adjustment percentage in price like the FU got, IE a reduction of 10-15%.
Lead: Sesame Street, Rogue Squad

Co-Lead: Suckas, Black Sun Ascending, Wraith Squadron, Fool's Errend, Team Poker, The Phantom Order, Toxic #5

Member of: Team Pup and Suds, Nintendo Power, System Failure, Crusaders, new dawn, Cereal Killers, Armory, Armory V2, _-=`Perfection`=-_, The Guild, Ragnarok, Heimdall, United Rebels, ilLegitimate Basterds

I've seen and done it all
Post Reply