https://docs.google.com/spreadsheet/ccc ... n_GB#gid=3
These are the planned ship changes for next round, please feel free to comment, especially if you spot anything that can be exploited with them.
On that note, you will no longer be allowed to land on planets whilst under newbie turns next round (to stop the proto carrier being able to be easily used as a restocker)
Planned Ship Changes
Re: Planned Ship Changes
Thank youyou will no longer be allowed to land on planets whilst under newbie turns next round
Use The Force(s)!
-
- Fledgling Spam Artist
- Posts: 3572
- Joined: Tue Mar 01, 2005 12:38 am
- Location: Eastpointe MI
Re: Planned Ship Changes
The cara might be a bit too weak defensively now, and the DC probably could use the same adjustment percentage in price like the FU got, IE a reduction of 10-15%.
Lead: Sesame Street, Rogue Squad
Co-Lead: Suckas, Black Sun Ascending, Wraith Squadron, Fool's Errend, Team Poker, The Phantom Order, Toxic #5
Member of: Team Pup and Suds, Nintendo Power, System Failure, Crusaders, new dawn, Cereal Killers, Armory, Armory V2, _-=`Perfection`=-_, The Guild, Ragnarok, Heimdall, United Rebels, ilLegitimate Basterds
I've seen and done it all
Co-Lead: Suckas, Black Sun Ascending, Wraith Squadron, Fool's Errend, Team Poker, The Phantom Order, Toxic #5
Member of: Team Pup and Suds, Nintendo Power, System Failure, Crusaders, new dawn, Cereal Killers, Armory, Armory V2, _-=`Perfection`=-_, The Guild, Ragnarok, Heimdall, United Rebels, ilLegitimate Basterds
I've seen and done it all