Kard wrote:The map isnt the problem. The problem is it takes 8+ people to bust anything, and it takes 12+ to bust large planets. Other then JJs alliance where he has a large portion of the communities remaining vets, all the other allliances have 12-15 vets that op. So in order to op anything big, we need 70% or more to not have work, family or liesure in order to bust. In order to hit a planet, you need 90% or more. The player base isnt big enough to allow that right now.
The map is part of the problem, yes you are correct it takes too many people to op, but that is also due to the fact that you spend 50 turns getting somewhere and 15 turns every time you uno, the map is set up for defense not offence, the only problem is SF is inactive now so they didn't defend.
Kard wrote:The map is fine. In fact, between Azools map and this one, they are the only 2 maps that were any good in like 8+ rounds IN MY OPINION, which im entitiled to. If we scale back the numbers need for an op and scale back alliance cap, i think we would be fine.
This would work only if the code was changed to scale back things.
Kard wrote:Lets get one thing straight as well. This round, is and always has been, and will continue to be, FAR more active then the last 3 small maps. This round, there are at least 4 alliances with planets and minefields. Each alliance has built routes, busted ports, and planets. I will guarantee 4 or more alliances will continue to do all these things. So how can you say its the map JJ.
Kard don't let the numbers fool you just because there are more alliances doesn't mean the game is more active, this may have been the case if people didnt go inactive after the fatigue of clearing NPC mines/busting NPC planets.
Kard wrote:The main issue is JJ has an agenda, and its to promote smaller, tiny planet gal connected by one neutral connected to 8 racials, fed hunting maps. He will say anything to promote this agenda.
JJ, what are you comparing your statements about this map on? You say this map didnt work and now we all know big maps and small turns doesnt work etc etc. Well, compred to what? Compared to SM? Compared to SMR 8 years ago? Then ya, the game isnt succeeding. But, compared to the last 10 maps, this one is the most active. Name me one other map where 4 alliances busted planets, ports and built minefields in the last 10 maps.
That being said, this map is EXACTLY the direction SMR needs to go. Big map, small turns. Maybe next round, we can have 5, or 6 alliances.
What agenda do I truly have, the map layout is ok but needs work, not once have I said I want a super small map.
Kard wrote:At the end of the day JJ, you have 3 other targets with planets and minefields. Players are sleeping in each of those gals on planets. If you are bored and want interaction, go clear a minefield(on your own, stop hiring other alliances), go bust a planet, kill the sleepers parked on it, restock it, and defend it. Take over the entire game map.
This is my plan, SF is done being busted anyways. Also you mean 2 other targets, and your alliance is newbies so 1 other true target...
Kard wrote:Adress the things that have been mentioned JJ to prove that this big map and small turns didnt work. Come with facts and points. Does this map and round have more players moving outside of fed? Does this map have more people parking on planets? Does this map have more people in things other then trade vessels? Is the active player base larger then the last 8+ maps?
The answer is Yes, Yes, Yes. and Yes. If you dont believe me, im sure page has figures on all the ships people are flying and where they are sleeping, and how many players were active at which weeks in each round. Comparatively, your statements are all inaccurate and untrue JJ. I know its your opinion, and yes you are entitiled to it, but usualy opinions dont go directly opposite to the facts.
You want facts, ok name me any other alliance that has busted someone elses planets besides mine. I know crusaders busted a rock in your gal but it was a tiny rock that was busted with 7 people, that doesn't exactly count. Any other op has failed because people spend way too many turns getting to others and then unoing, as noted above this map is perfect for defending which is actually Jester's agenda the only problem is his alliance got tired of playing with NPC mines/planets and went inactive. Sure there are more people outside of fed but they aren't doing anything so that doesn't really make a bit of difference if they are in fed or on planets, they are still doing nothing. As for the active player base there are more players sure but they aren't doing much except sitting or being inactive. I think one thing would have changed this game entirely and that is the elimination or weakening of NPC mines/planets. Page actually can back up my statements more than he can back yours up.