seldum wrote:While I really like the changes to trade ships that have been implemented the combat ships have gone completely wrong. I would like to see them rolled back to previous stats until more tweaking and balancing can be done.
I don't see a problem with most of the WB changes outside of the WQ/Thevian issue, although the EOS and Dev could probably use small buffs to encourage people to play them.
JettJackson wrote:Port strength would need to be rolled back as well if the warbirds were rolled back as ports would be deadly to pretty much all but 3 warbirds then.
Ports are intentionally harder hitting at the moment because money received is also too high. This will be balanced.
Don't want to create echo chamber. But I feel iky and nij are perfect now, but eos n dev need some tweaks to make them more appealing. Humans are pretty good, dessy jump makes it very appealing.
seldum wrote:While I really like the changes to trade ships that have been implemented the combat ships have gone completely wrong. I would like to see them rolled back to previous stats until more tweaking and balancing can be done.
I don't see a problem with most of the WB changes outside of the WQ/Thevian issue, although the EOS and Dev could probably use small buffs to encourage people to play them.
JettJackson wrote:Port strength would need to be rolled back as well if the warbirds were rolled back as ports would be deadly to pretty much all but 3 warbirds then.
Ports are intentionally harder hitting at the moment because money received is also too high. This will be balanced.
I don't believe the money is too high currently especially if you take a death to a port, that blows almost half the profit on one death.
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That's the point - you should safely be able to raid a level 9 with 7-8 WBs (excluding thev/wq I believe), so port damage should be rolled back as should money gained.