planetary pulse laser
planetary pulse laser
PPL ruined relation management. I vote to get rid of it
For the glory of Ayock!
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Re: planetary pulse laser
I wouldn't say remove it but make it something like 100/100 and/or a 5% accuracy loss, such that those who use it incur a penalty compared to those who use HHG/Nuke.
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Re: planetary pulse laser
i still say get rid of it, but yes nerfing it a bit would help make it less "easy" to get a good gun shell out.... same w/ WQSV... why is there a 250/o?? that needs to go way down
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Re: planetary pulse laser
It is to equate to the CBD, just like the TSD is equal to the the Nij Claymore.adam_phg wrote:i still say get rid of it, but yes nerfing it a bit would help make it less "easy" to get a good gun shell out.... same w/ WQSV... why is there a 250/o?? that needs to go way down
Lead: Sesame Street, Rogue Squad
Co-Lead: Suckas, Black Sun Ascending, Wraith Squadron, Fool's Errend, Team Poker, The Phantom Order, Toxic #5
Member of: Team Pup and Suds, Nintendo Power, System Failure, Crusaders, new dawn, Cereal Killers, Armory, Armory V2, _-=`Perfection`=-_, The Guild, Ragnarok, Heimdall, United Rebels, ilLegitimate Basterds
I've seen and done it all
Co-Lead: Suckas, Black Sun Ascending, Wraith Squadron, Fool's Errend, Team Poker, The Phantom Order, Toxic #5
Member of: Team Pup and Suds, Nintendo Power, System Failure, Crusaders, new dawn, Cereal Killers, Armory, Armory V2, _-=`Perfection`=-_, The Guild, Ragnarok, Heimdall, United Rebels, ilLegitimate Basterds
I've seen and done it all
Re: planetary pulse laser
But it makes the hug less valuable then the nuke.. No point to go good now really
For the glory of Ayock!
Re: planetary pulse laser
Don't go over board, 130/130 would do the trick. There is really no relation management in the game. Going evil/good is as easy as staying neutral.