So lately i was thinking of features that would really be cool to have and i have quite a few and as far as I know, i haven't seen these around. And I do know we don't have a coder available but that shouldn't stop us from thinking about new features. Who knows, maybe some are so easy to implement, it can be added soon. So here it goes:
Whats bothering me a bit about the choice of races, is that allthough we have a very nice and big list of ships, basically it doesnt really matter *that* much what race you choose imho. They are all fairly balanced and you got some nice neutral ships to cope with if you cant find a decent ship within your race. So i thought about adding a new choice to the game. At he start of the game, you get the opportunity to chose the races like they are now BUT also chose a personality. Obviously, i haven't thought about it *that* much but here are some examples to get once imagination started:
The Conman:
+10% money on every trade.
Once a conman, always a conman. He tricks the merchants in giving him better prices when he buys stuff and when he's selling the goods, his silk tongue makes the merchant overbuy his goods. Mostly leaving the merchants behind wondering what happened.
The Merchant:
+10% EXP on trades.
He knows how to trade and trading is his life. He doesn't care much about the profit, he just wnats to trade it all off. Every trade he makes, he learns more then others thus getting more experience
The Tactician
Gains 1 extra turn/h.
This guy plans ahead, and he plans it so well, its like he can move around the galaxy way more then others do! No matter what ship he's in, he's able to just squeeze out that little bit of extra turns/h
The veteran:
+5% more damage dealt
This war hero knows the ropes of combat. He got so many tricks up his sleeve, even Houdini isn't a match for this guy! When being in combat with this guy, you often wonder how in hells name he is able to land so much damage on you. Guess he knows how to handle the ropes.
The weasel:
10% more chance to deflect attacks upon hit
Well well, look at this guy. Always acting up though but when push comes to show, he sets a new speed record trying to flee away from battle. In fact, this guy has been running away so much, mostly after picking yet another fight, everytime you think you got a lock on him he narrowly escapes your firing weapons again.
The technician:
-5% damage when being attacked.
This guys is a genius. Even at the age of 2 he was already building his own little toys. By the age of 10 he made his first working ship. Exactly 5 minutes later Max the housedog died in a horrible shipaccident. So many years later, the technician manages to optimize a ship for battle. After lots of hard work, testing, losing his eyebrows and (so the gossip goes) one nipple, he found a way so the ship can absorb just a tad more damage when getting hit. No one knows how he does it and he takes pride in being the only one that can make this happen. Sorry guys, his tricks aren't up for sale.
The navigator:
Only looses 2 turns when hitting mines.
Born into a family with generation upon generation of starcaptains, this guy grew up amidst galaxy maps and compass. Some say he doesnt even need any navigating tools when flying his ship as he knows where to fly naturally. He has so much confidence in navigating any ship that even when he gets trapped into a minefield he's able to navigate through it faster then others do. Rember folks, don't try this at home!
The Stargazer
Can make a new temporary warp for 48h in exchange for 100 turns
Firstborn as part of a twin, the stargazer was always eager to and curious what lies behind the horizon. He always dreamt from far away galaxies. Gifted with a lot of enthusiasm and a fair share of intelligence, the stargazer was able to develop a method to create new warps. Though the warp is fully functional, it always comes at a high costs. As of today, the stargazer has not yet found a way to keep his warp stable enough for longer then 48h. And the shere effort it costs for him to make a warp, he gets so exhausted, he looses 100 turns.
The starblocker
Can block any warp for 48h in exchange for 100 turns
Born 5 minutes behind the hiw twinbrother, the stargazer, he always felt left behind in the shadows of his brother. As optimistic and enthusiastic his brother is, so pessimistic is the starblocker. All his life he has been trying to get into the spotlights and cast a shadow upon his brother. Finally when his borther achieved the power of the warps he came to an understanding to do the exact opposite blocking any warp for 48h. As it takes the same amount of effort, this too comes at an effort of 100 turns.
Okay guys, this is just a concept. I just randomly took some personalities that came into mind and added some random numbers to it. Adding this extra layer, I hope it makes picking a choice at the beginning of a game even more important. Maybe you will have to agree before the game starts who will take what personality and what use could you be to the alliance if you pick Race X and Personality Y. Off course, the personalities stay strictly confidential so no one knows what bonus you are getting =)
Besides that, i have been thinking of another feature. One I snicker upon everytime I imagine this feature enabled in game.
We all know ship logo's and frankly, not a lot of people use them. I dont know if they used to be more popular back in the days or not. Thing is, getting a logo seems so not worth putting in real life $$$. What I would REALLY like to do, is being able to put a logo onto someone else his ship for like 1 week. Off course the admins should keep an eye on it so we dont see 60 flying dicks in the galaxy but imagine xDemonx flying a sparkly pink ship. Or you just killed ACD (again) and add: PROPERTY OF AENDAR! Or THIS GUY LANDS ON PLANET #666.
Also, having way faster connections these days, make the logo sizes bigger pls, both in width/height as in kb size.
Some random idea's
Re: Some random idea's
Lots of interesting ideas. Only thing that immediately jumps out at me that would be problematic would be the 'starblocker'. I like most of the rest although I would like to see some negative side to each of the 'personalities'.
Re: Some random idea's
I have been thinking about putting in negatives as well. And i understand the concern about starblocker. Blocking your way to another gal making you walk the whole routearound can be quite painfull. On the other hand, my main motive of putting in personalities is just that people who will be in the same alliance, will have to discuss who takes on what role.
IMHO if you want to wear the crown, out of strategic point, no alliance should go with at least one stargazer/blocker. Those skills can be of so much strategic value. On the other hand, having 10 out of 15 starblockers shouldnt be made possible. So I agree at least both stargazer and blocker should have a big penalty on the rest as well. Maybe gaining less EXP while blocking or making a warp should have some chance of success related to EXP.
IMHO if you want to wear the crown, out of strategic point, no alliance should go with at least one stargazer/blocker. Those skills can be of so much strategic value. On the other hand, having 10 out of 15 starblockers shouldnt be made possible. So I agree at least both stargazer and blocker should have a big penalty on the rest as well. Maybe gaining less EXP while blocking or making a warp should have some chance of success related to EXP.
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Re: Some random idea's
These are interesting ideas although I would probably be against stargazer/starblocker as one could make a warp at an op time for 100 turns that could be from planet to uno or conversely one could close a warp into a planet galaxy for 2 days allowing for no one to get in.
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Re: Some random idea's
maybe you could restrict it a bit more. and allthough you coumd make a warp next to a UNO, a warp is still 5 turns to pass, and 5 turns to go back. So if its worth gettign a warp for an op, that uno must be a big distance away. A pgal also should have more warps then + the whole idea of adding persona's is to almost force alliance leaders of telling their members before the game starts: Okay we need 1 blocker, 2 gazers, 1 tactician, etc. And off course, ppl picking a certain persona should be a bit restricted to do the stuff they are assigned to to get maximum benefits.
Re: Some random idea's
Starblocker and Stargazer need to go those are too powerful. Rest are good. These are changes I would like to see purchased on your ship. I hate that you can't customize your ship. If you die in your ship its not a big deal just go buy the same ship as everyone else. There isn't enough stuff to spend money on and I would love more stuff to sink money into.
To feed off of Aendar's ideas this would be used in a temporary sense too. Such as:
Gain 30% more experience on trades for the next 20 minutes
Deal 30% more damage to planets/ports for the next 30 minutes (This would be fun to see people try to do speed ops and other alliances trying to delay ops)
This could be expanded on and tweaked for scaling/balancing but you get the general idea.
To feed off of Aendar's ideas this would be used in a temporary sense too. Such as:
Gain 30% more experience on trades for the next 20 minutes
Deal 30% more damage to planets/ports for the next 30 minutes (This would be fun to see people try to do speed ops and other alliances trying to delay ops)
This could be expanded on and tweaked for scaling/balancing but you get the general idea.
This is a beat, you just can't touch.....
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Re: Some random idea's
yeah, i do feel we need more stuff to sink our money in.