Create Player on a new game 'Choose Specialty'

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LotuS
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Create Player on a new game 'Choose Specialty'

Post by LotuS »

This idea came up before and was spectacular. Upon creating your character each game, currently you choose a name and a race and thats it.

Choosing a specialty for your player adds depth to that players individual ability in the game and makes players with different specialties more or less valuable for different aspects of game play. Adds an advantage to solo players and alliances alike.

Here are the specialties and their descriptions
Aendar wrote:
The Conman:
+10% money on every trade.
Once a conman, always a conman. He tricks the merchants in giving him better prices when he buys stuff and when he's selling the goods, his silk tongue makes the merchant overbuy his goods. Mostly leaving the merchants behind wondering what happened.

The Merchant:
+10% EXP on trades.
He knows how to trade and trading is his life. He doesn't care much about the profit, he just wnats to trade it all off. Every trade he makes, he learns more then others thus getting more experience

The Tactician
Gains 1 extra turn/h.
This guy plans ahead, and he plans it so well, its like he can move around the galaxy way more then others do! No matter what ship he's in, he's able to just squeeze out that little bit of extra turns/h

The veteran:
+5% more damage dealt
This war hero knows the ropes of combat. He got so many tricks up his sleeve, even Houdini isn't a match for this guy! When being in combat with this guy, you often wonder how in hells name he is able to land so much damage on you. Guess he knows how to handle the ropes.

The weasel:

10% more chance to deflect attacks upon hit
Well well, look at this guy. Always acting up though but when push comes to show, he sets a new speed record trying to flee away from battle. In fact, this guy has been running away so much, mostly after picking yet another fight, everytime you think you got a lock on him he narrowly escapes your firing weapons again.

The technician:
-5% damage when being attacked.
This guys is a genius. Even at the age of 2 he was already building his own little toys. By the age of 10 he made his first working ship. Exactly 5 minutes later Max the housedog died in a horrible shipaccident. So many years later, the technician manages to optimize a ship for battle. After lots of hard work, testing, losing his eyebrows and (so the gossip goes) one nipple, he found a way so the ship can absorb just a tad more damage when getting hit. No one knows how he does it and he takes pride in being the only one that can make this happen. Sorry guys, his tricks aren't up for sale.

The navigator:
Only looses 2 turns when hitting mines.
Born into a family with generation upon generation of starcaptains, this guy grew up amidst galaxy maps and compass. Some say he doesnt even need any navigating tools when flying his ship as he knows where to fly naturally. He has so much confidence in navigating any ship that even when he gets trapped into a minefield he's able to navigate through it faster then others do. Rember folks, don't try this at home!
A Players specialty is permanent for the current game and a new specialty can be chosen with each new game. Their specialty should be displayed under their name on current sector under their level rank and under their name when you click on it.
Ingenius, Armory Armory v2, Lords of the PingsSuckas, AoC, Green Skulls, DoW, Shadow, MoM, Xenocide, NE, ST, HA, PI, FI, Armada, DC, LoP, AS, Lom, MH, RC
JettJackson
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Re: Create Player on a new game 'Choose Specialty'

Post by JettJackson »

This is fine as long as it is game to game.
Lead: Sesame Street, Rogue Squad

Co-Lead: Suckas, Black Sun Ascending, Wraith Squadron, Fool's Errend, Team Poker, The Phantom Order, Toxic #5

Member of: Team Pup and Suds, Nintendo Power, System Failure, Crusaders, new dawn, Cereal Killers, Armory, Armory V2, _-=`Perfection`=-_, The Guild, Ragnarok, Heimdall, United Rebels, ilLegitimate Basterds

I've seen and done it all
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