Looking at the TWO full ones in the newbie game I am stuck playing. ROFLAMO, imagine that forcing me to play a newbie game. I was the reason they stopped allowing veterans to play newbie games.
I came to the following conclusion those people that remain in the alliance are pretty much ruining the map sharing. They are prettymuch just leeching the system. You screw over other players by not allowing them to have the same map access you had. You are screwing yourself because nobody can join it and update the maps for you.
Join the alliance, log out, log back in, presto you have all the current maps, leave the alliance. There is no need for you to be in it while you are offline. If you are offline you damn sure are not getting much exploring done. If you feel the need to rejoin and update your maps you can do so easily, unless someone else is hogging spots and being deadweight. As long as the alliance keeps the leader and stays formed any new map info will be passed along.
Leaders of those alliances should be booting everyone out when they log in. Oh but wait, it is most likely just an account someone logs in during the first days so they do not waste turns on their "good" character.
Yeah anyone can join these alliances (when they are not full) and get the same advantage, so it is fair to everyone. However, what is the point in even having players go explore then? Why not just give them the maps? Even if such alliances were not allowed anymore some alliances in the past got together and swapped maps in a third party allliance made just for the exchange.
Password Maps Alliances
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- Beta Tester
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why should you get 7000 exp for just clickign buttons?Carnuth Sul wrote:why should you get exp for doing nothing? you can make 7000 exp trading in no time.
it's all the same...
giving exp for exploring is a good idea...stops people from just not playing and getting a ist and then trading to #1...or maybe it doesn't...either way...it's a benefit to scouters...and they dont have much
Dont flatter yourself...you aren't that important
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- Quiet One
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heh, that is kinda true, depends how you look at it
trading is actually putting yourself at risk and exposing yourself to hunters whereas scouting is more of just going to sectors, early in the game there isnt really danger from mines and hunters so it'd be less of a challenge. Though granted, it is Only 7k exp and i guess it gives the non-traders a bit of a start from 0 exp...I still don't agree with it but meh, i wouldnt object if it was implemented
trading is actually putting yourself at risk and exposing yourself to hunters whereas scouting is more of just going to sectors, early in the game there isnt really danger from mines and hunters so it'd be less of a challenge. Though granted, it is Only 7k exp and i guess it gives the non-traders a bit of a start from 0 exp...I still don't agree with it but meh, i wouldnt object if it was implemented
dawnrazors, shadow, system failure, cereal killers, death control, suckas, armory
7k xp would be for all maps in the game. Its going to several people shared that xp. So what is gained is not a lot. Scouting is a job that has to be done. I don't see a problem with getting a little xp for it.
The almighty Thauglor
Lords of Melnibone
HoA, DS, UT, TC, TE, TSM, DD, DEATH, SP, DC, Virus, MH
Lords of Melnibone
HoA, DS, UT, TC, TE, TSM, DD, DEATH, SP, DC, Virus, MH
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- Quiet One
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i'd disagree as when you trade you are putting youself at risk when you port, you're basically blind and unmoving for a minimum of 3(usually 5) screens where you are unable to move or see anything/anyone, whereas when you are scouting, you cycle through only one, the CS, or maybe two if you check Local. The point is that you are able to look and see unlike trading.
dawnrazors, shadow, system failure, cereal killers, death control, suckas, armory