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Re: Next round map
Posted: Wed Nov 12, 2008 12:49 am
by Kahless_
Heh = i have no problem with planet gals attached to racials. Edge has a point
Hell, in old SM we had planets in racials. That was fun =)
Re: Next round map
Posted: Wed Nov 12, 2008 10:35 am
by Blade
We had a planet in fed that was even more fun lol
Re: Next round map
Posted: Wed Nov 12, 2008 7:43 pm
by Edgecrusher
Did I hear someone suggest we put ship-mounted weapons on planets again?
Re: Next round map
Posted: Wed Nov 12, 2008 9:38 pm
by Infinity
What does that have to do with map design?
Re: Next round map
Posted: Sat Nov 15, 2008 3:44 pm
by Infinity
Ok, I made the map.
No corridors, two warps from each planet galaxy to neutrals, 2 CAs in each neutral, 3 unos in each, one fed one ug galaxy, fed one has fed HQ, 3 outposts and 1 UG, UG galaxy has 3 UGs and 1 outposts. No high lvl weps in racial galaxies, wep shops that repeat twice are rare...umm... routes are moderate, no port higher than lvl4 in planet gals, no locations either... racials are 20x20, neutrals 25x30, planets 8x8, 12 player and 1 NPC planet in each galaxy... and that's it guess, looks decent. Gadget shops only in racials, no racial has all 3, ISTs in racials, PSFs only in neutrals, alien tech shops 2+1 in each galaxy, no repeat... bah
Max stack expiry times, 5 days in planets, half a day in neutrals, 2 hrs in racials.
So we're gtg for tomorrow.