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Changes/missing things:: classic -> 1.6

Posted: Wed Feb 18, 2009 9:26 pm
by Infinity
Probably not complete, as there are things that have been rewritten but look, feel and the way they work remained the same. I went thru bugtracker to find out changes, if anyone remembers anything else, add here, I'll moderate the list... etc. Thank you!

Changes:

1. Player combat - rewritten
2. Port comabt - rewritten
3. Forces combat - rewritten
4. Changed visible/tradable goods depending on alignment
5. Hall of Fame - added what ever is possible to count plus the possibility to add more
6. Planet combat - rewritten
7. Added drag&drop weapon reordering
8. Added forces combat logs
9. Added option for CDs vs. Standing forces combat (suicide or not)
10. Added 1.5 style back button detection
11. Added template engine
12. Added level progress bar
13. AJAX


Features missing from 1.5::

1. Excavating
2. Gadgets (in the bugtracker, not in beta yet)
3. Upgrades
4. Trade offers
5. Stat points
6. Planet types (and everything that goes with it)

(I am sure there's more, feel free to add)

Re: Changes/missing things:: classic -> 1.6

Posted: Fri Feb 20, 2009 9:13 am
by Page
Adding some extra explanation for when the list gets posted for everyone.
Infinity wrote:1. Player combat - rewritten
2. Port comabt - rewritten
3. Forces combat - rewritten
...
6. Planet combat - rewritten
Means attacker now shoots first and defender can't fire if destroyed before their turn.
Infinity wrote:4. Changed visible/tradable goods depending on alignment
Currently -100 for slaves, -150 for weapons, -175 for narcs, can be changed.
Infinity wrote:7. Added drag&drop weapon reordering
Still works with javascript off for anyone that would be affected by it (just won't have drag/drop without javascript).
Infinity wrote:10. Added 1.5 style back button detection
In so far as it is more relaxed, but it should apply to a greater range of links automatically now (but nowhere has been given special expiry times so forums still get back button error :( - possible to do with current code, but needs updating a lot of links to have custom expiry)

13. Added zoom in/out to local map.
14. Linked level requirements on trader page to level requirements list.
15. Added show/hide to weapons (needs linking up to store the preference).
16. Unallied scouts no longer show the owner's name/alliance.

Re: Changes/missing things:: classic -> 1.6

Posted: Wed Feb 25, 2009 3:53 am
by Page
17. Passwords are encrypted in 1.6, which has lead to a password reset form rather than resend.
18. AJAX is now implemented to auto-refresh pages.

Re: Changes/missing things:: classic -> 1.6

Posted: Thu Feb 26, 2009 8:27 pm
by Page
19. Add the ability to turn AJAX on/off

Re: Changes/missing things:: classic -> 1.6

Posted: Sat Feb 28, 2009 10:35 am
by Swagman
you mentioned the evil goods, and thier levels of alignment, to be able to see them, I guess the 'good' goods are the same ? +100, +150 and +175 ?

Re: Changes/missing things:: classic -> 1.6

Posted: Sat Feb 28, 2009 11:28 am
by Page
there are no "good" goods

Re: Changes/missing things:: classic -> 1.6

Posted: Thu Mar 05, 2009 12:26 pm
by Page
Page wrote:18. AJAX is now implemented to auto-refresh pages.
AJAX now autorefreshes all pages (well, except for the ones it'd break), standard response size (assuming nothing changed, is just 81 bytes), only updates the minimum necessary of the things listed to update (reduces bandwidth and work needed to be done on client-side), things to update can be controlled with much greater granularity very easily.

Re: Changes/missing things:: classic -> 1.6

Posted: Thu Mar 05, 2009 1:42 pm
by Freon22
I am getting a response size of 67 bytes when nothing but clock updates. A response size of 1,260 bytes when someone leaves the sector and 1,924 bytes when someone enters the sector.

Good Job, looks like things are starting to come together.

Re: Changes/missing things:: classic -> 1.6

Posted: Mon Mar 09, 2009 9:27 pm
by Page
I assume the 67 bytes the compressed response? If so that's are fairly decent extra saving.

20. Alliance descriptions are now passed through the word filter.
21. You can no longer create alliances containing filtered words.

Re: Changes/missing things:: classic -> 1.6

Posted: Mon Mar 09, 2009 10:43 pm
by Page
22. Feature requests are now filtered.