Probably not complete, as there are things that have been rewritten but look, feel and the way they work remained the same. I went thru bugtracker to find out changes, if anyone remembers anything else, add here, I'll moderate the list... etc. Thank you!
Changes:
1. Player combat - rewritten
2. Port comabt - rewritten
3. Forces combat - rewritten
4. Changed visible/tradable goods depending on alignment
5. Hall of Fame - added what ever is possible to count plus the possibility to add more
6. Planet combat - rewritten
7. Added drag&drop weapon reordering
8. Added forces combat logs
9. Added option for CDs vs. Standing forces combat (suicide or not)
10. Added 1.5 style back button detection
11. Added template engine
12. Added level progress bar
13. AJAX
Features missing from 1.5::
1. Excavating
2. Gadgets (in the bugtracker, not in beta yet)
3. Upgrades
4. Trade offers
5. Stat points
6. Planet types (and everything that goes with it)
(I am sure there's more, feel free to add)
Changes/missing things:: classic -> 1.6
Moderators: JettJackson, Infinity, Page
Changes/missing things:: classic -> 1.6
Use The Force(s)!
Re: Changes/missing things:: classic -> 1.6
Adding some extra explanation for when the list gets posted for everyone.
13. Added zoom in/out to local map.
14. Linked level requirements on trader page to level requirements list.
15. Added show/hide to weapons (needs linking up to store the preference).
16. Unallied scouts no longer show the owner's name/alliance.
Means attacker now shoots first and defender can't fire if destroyed before their turn.Infinity wrote:1. Player combat - rewritten
2. Port comabt - rewritten
3. Forces combat - rewritten
...
6. Planet combat - rewritten
Currently -100 for slaves, -150 for weapons, -175 for narcs, can be changed.Infinity wrote:4. Changed visible/tradable goods depending on alignment
Still works with javascript off for anyone that would be affected by it (just won't have drag/drop without javascript).Infinity wrote:7. Added drag&drop weapon reordering
In so far as it is more relaxed, but it should apply to a greater range of links automatically now (but nowhere has been given special expiry times so forums still get back button error :( - possible to do with current code, but needs updating a lot of links to have custom expiry)Infinity wrote:10. Added 1.5 style back button detection
13. Added zoom in/out to local map.
14. Linked level requirements on trader page to level requirements list.
15. Added show/hide to weapons (needs linking up to store the preference).
16. Unallied scouts no longer show the owner's name/alliance.
Re: Changes/missing things:: classic -> 1.6
17. Passwords are encrypted in 1.6, which has lead to a password reset form rather than resend.
18. AJAX is now implemented to auto-refresh pages.
18. AJAX is now implemented to auto-refresh pages.
Re: Changes/missing things:: classic -> 1.6
19. Add the ability to turn AJAX on/off
Re: Changes/missing things:: classic -> 1.6
you mentioned the evil goods, and thier levels of alignment, to be able to see them, I guess the 'good' goods are the same ? +100, +150 and +175 ?
Re: Changes/missing things:: classic -> 1.6
there are no "good" goods
Re: Changes/missing things:: classic -> 1.6
AJAX now autorefreshes all pages (well, except for the ones it'd break), standard response size (assuming nothing changed, is just 81 bytes), only updates the minimum necessary of the things listed to update (reduces bandwidth and work needed to be done on client-side), things to update can be controlled with much greater granularity very easily.Page wrote:18. AJAX is now implemented to auto-refresh pages.
Re: Changes/missing things:: classic -> 1.6
I am getting a response size of 67 bytes when nothing but clock updates. A response size of 1,260 bytes when someone leaves the sector and 1,924 bytes when someone enters the sector.
Good Job, looks like things are starting to come together.
Good Job, looks like things are starting to come together.
Re: Changes/missing things:: classic -> 1.6
I assume the 67 bytes the compressed response? If so that's are fairly decent extra saving.
20. Alliance descriptions are now passed through the word filter.
21. You can no longer create alliances containing filtered words.
20. Alliance descriptions are now passed through the word filter.
21. You can no longer create alliances containing filtered words.
Re: Changes/missing things:: classic -> 1.6
22. Feature requests are now filtered.