Planet hits

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Baalzamon
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Planet hits

Post by Baalzamon »

Planets are getting way too much destroyed for way too little.

This team did 601 in this round of combat.
This team destroys 1 generator.
This team destroys 1 generator.
This team destroys 1 hangar.
This team destroys 1 generator.
This team destroys 1 generator.

5 buildings for 600 damage? Thats what? 120 damage to destroy one structure. I don't know about you, but thats way too little for such a blow.
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JettJackson
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Re: Planet hits

Post by JettJackson »

agreed
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canff
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Re: Planet hits

Post by canff »

Should be like 500 at least....even then an alliance can hit for 2000 and kill 4 buildings... or 2 on the 1000 hits...
OmegaRenegade
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Re: Planet hits

Post by OmegaRenegade »

Well I dont think re-enforcements are working right...

Now that this forum is public, thats all I will say.
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Azool
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Re: Planet hits

Post by Azool »

The chance of destroying a building is the same as the previous game. That shot does seem very high (they got 5 out of 8 15% chances). Are there other shots like this?
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OmegaRenegade
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Re: Planet hits

Post by OmegaRenegade »

Not as severe, but even 2-300 shots took out buildings, wasn't a single shot that didnt
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Infinity
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Re: Planet hits

Post by Infinity »

Unfortunately, planet logs expired (and got deleted from our MB too soon) too fast, since logs aren't categorized and there are also forces logs... and we did a lot of shooting that day... Anyhow, we'll save logs next time.

While we're here, I believe that's already on the list - logs will be categorized as they used to, to personal, alliance, planet and port logs?
Use The Force(s)!
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