Making Planets More Beneficial
Posted: Fri Apr 18, 2008 1:15 am
Here are some tweaks I thought up to make planets better...
1) Make conventional weapons really in-effective against planets. And deny fed protection to any ship that has had raid weapons on it in the last 24hrs. Essentially this means that you need to have planets to raid them (being busted by a fed alliance sucks anyways, always seems to cause games alot of greif when a big alliance ops from fed). There is the argument against this that it makes it so smaller alliances cant op, but with planet populations getting bigger as the game goes along, an alliance that wants to op later in the game can catch up on build time faster. Also they can always find an alliance with planets to negotiate landing rights.
2) Landers. I think the Capital building should also give a 100-150M population boost. Since these planets are supposed to be the biggest and baddest, they should get there earlier.
3) Turrets and drones. Given the fact that we're seeing ships with massive defence (/52 anyone?) I think turret damage should be boosted to 400 and drones should do 2 damage points each instead of 1.
4) Mines and orbs. Since currently these are really more just a deterrent at this point and dont really do too much to stop anyone anyways, some small tweaks to orbs should be in order. Maybe even just doubling the number you can build.
1) Make conventional weapons really in-effective against planets. And deny fed protection to any ship that has had raid weapons on it in the last 24hrs. Essentially this means that you need to have planets to raid them (being busted by a fed alliance sucks anyways, always seems to cause games alot of greif when a big alliance ops from fed). There is the argument against this that it makes it so smaller alliances cant op, but with planet populations getting bigger as the game goes along, an alliance that wants to op later in the game can catch up on build time faster. Also they can always find an alliance with planets to negotiate landing rights.
2) Landers. I think the Capital building should also give a 100-150M population boost. Since these planets are supposed to be the biggest and baddest, they should get there earlier.
3) Turrets and drones. Given the fact that we're seeing ships with massive defence (/52 anyone?) I think turret damage should be boosted to 400 and drones should do 2 damage points each instead of 1.
4) Mines and orbs. Since currently these are really more just a deterrent at this point and dont really do too much to stop anyone anyways, some small tweaks to orbs should be in order. Maybe even just doubling the number you can build.