Basically this is in response to baalz comment in the post about balancing
Trading- This is another brainstorming thing that needs to be done. I don't think that it should be possible to have spooky after 6 weeks, even playing as much as Jecht does, I don't think that should have happened...
and i went in to chat after thinking about it and no one was about so thought i would post what i wasted saying in there here.
[16:07] <Dilbert> heya
[16:07] <Dilbert> right anyone who is here prepare yourself
[16:07] <Dilbert> ive been thinking
[16:07] <Dilbert> lol
[16:08] <Dilbert> i remember someone saying at somepoint that getting xp was too easy and no one should be able to get to spooky as fast as jecht did and maybe the problem is that with the amount of trades you can conceivably do now the amount of experience you get per trade, per good, per distance of route is too high
[16:09] <Dilbert> to me it looks like the formula is still the same as in old smr when you had your bog standard 400 turns
[16:09] <Dilbert> and then wait 2 days for those turns again
[16:09] <Dilbert> coz of SC you can trade for ever if you have the cash and the time
[16:10] <Dilbert> so maybe the reason growth was so fast was coz the amount of xp per trade and per kill is too high
[16:10] <Dilbert> anyway just where my thinking led me
So thats about it.
Possible trading solution
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Possible trading solution
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