Mines kills the game and makes stale mates

Ask Page...

Moderators: JettJackson, Infinity, Page

JettJackson
Fledgling Spam Artist
Posts: 3572
Joined: Tue Mar 01, 2005 12:38 am
Location: Eastpointe MI

Re: Mines kills the game and makes stale mates

Post by JettJackson »

when it comes to forces, if it takes only one person's days trading to remine what an entire team did clearing to 5000 scans, forces are too cheap
Lead: Sesame Street, Rogue Squad

Co-Lead: Suckas, Black Sun Ascending, Wraith Squadron, Fool's Errend, Team Poker, The Phantom Order, Toxic #5

Member of: Team Pup and Suds, Nintendo Power, System Failure, Crusaders, new dawn, Cereal Killers, Armory, Armory V2, _-=`Perfection`=-_, The Guild, Ragnarok, Heimdall, United Rebels, ilLegitimate Basterds

I've seen and done it all
Infinity
Newbie Spam Artist
Posts: 998
Joined: Thu Feb 09, 2006 10:14 pm

Re: Mines kills the game and makes stale mates

Post by Infinity »

Well, it takes more than that if we look at an average trader, twice more, but nvm that, cause you still have a point.
the average stack size of EE is, I think, somewhere around 150,
Ya, we have a lot of Humans, tho by accident.

I like Edge's idea, A LOT.
Use The Force(s)!
Baalzamon
Destroyer of his own FU
Posts: 2068
Joined: Tue Jun 20, 2006 10:57 pm
Location: 1261
Contact:

Re: Mines kills the game and makes stale mates

Post by Baalzamon »

as do i....and i love the EMP mines basically because I still think that that would help traders more then hunters hhaha "here...let me put down both some repulsion mines as well as some EMP mines on my route while i trader...hunter hits the repulsion and gets damaged, and then has lower MR and has less of a chance of hitting my more mobile ship" (imagine that...i still cling to EMPs helping traders more then hunters...haha)
Image
Image
Post Reply