Mines kills the game and makes stale mates
Moderators: JettJackson, Infinity, Page
-
- Fledgling Spam Artist
- Posts: 3572
- Joined: Tue Mar 01, 2005 12:38 am
- Location: Eastpointe MI
Re: Mines kills the game and makes stale mates
when it comes to forces, if it takes only one person's days trading to remine what an entire team did clearing to 5000 scans, forces are too cheap
Lead: Sesame Street, Rogue Squad
Co-Lead: Suckas, Black Sun Ascending, Wraith Squadron, Fool's Errend, Team Poker, The Phantom Order, Toxic #5
Member of: Team Pup and Suds, Nintendo Power, System Failure, Crusaders, new dawn, Cereal Killers, Armory, Armory V2, _-=`Perfection`=-_, The Guild, Ragnarok, Heimdall, United Rebels, ilLegitimate Basterds
I've seen and done it all
Co-Lead: Suckas, Black Sun Ascending, Wraith Squadron, Fool's Errend, Team Poker, The Phantom Order, Toxic #5
Member of: Team Pup and Suds, Nintendo Power, System Failure, Crusaders, new dawn, Cereal Killers, Armory, Armory V2, _-=`Perfection`=-_, The Guild, Ragnarok, Heimdall, United Rebels, ilLegitimate Basterds
I've seen and done it all
Re: Mines kills the game and makes stale mates
Well, it takes more than that if we look at an average trader, twice more, but nvm that, cause you still have a point.
I like Edge's idea, A LOT.
Ya, we have a lot of Humans, tho by accident.the average stack size of EE is, I think, somewhere around 150,
I like Edge's idea, A LOT.
Use The Force(s)!
-
- Destroyer of his own FU
- Posts: 2068
- Joined: Tue Jun 20, 2006 10:57 pm
- Location: 1261
- Contact:
Re: Mines kills the game and makes stale mates
as do i....and i love the EMP mines basically because I still think that that would help traders more then hunters hhaha "here...let me put down both some repulsion mines as well as some EMP mines on my route while i trader...hunter hits the repulsion and gets damaged, and then has lower MR and has less of a chance of hitting my more mobile ship" (imagine that...i still cling to EMPs helping traders more then hunters...haha)