Past Repairs

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Edgecrusher
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Posts: 512
Joined: Tue Apr 05, 2005 10:23 am
Location: Netherlands

Re: Past Repairs

Post by Edgecrusher »

Well, the alien gadgets offer interesting new strategies, so it should be possible to get them.

My suggestion would be (I think I mentioned this before) that full-time excavaters get:

Level 4 alien weaps 1/4th into the game
Level 5 alien weaps and ships around halfway into the game
Gadgets at 3/4th of the game

Remember, full-time excavaters will not have many repairs left to trade, so they will have very low xp by the time they get anything alien.

Anyway, I think this has nothing to do with the effect of past repairs: the amount of alien points you gain can be controlled by using the formula that determines how many alien points you get from donating alien goods, independently of past repairs.
Infinity
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Joined: Thu Feb 09, 2006 10:14 pm

Re: Past Repairs

Post by Infinity »

full-time excavaters will not have many repairs left to trade, so they will have very low xp by the time they get anything alien.
I certainly hope it would be like that, instead of having a Spooky that just doesn't know what to do with his powers.
Use The Force(s)!
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