Sterling wrote:Buying "Excavate Bonus" gadget leads to white screen:
Query failed: Unknown column 'lasts_unti' in 'field list'
Should be fixed.
Sterling wrote:When buying ship size at the HQ:
There is a "lag" between buying and it showing up as bought.
I.E. says i can buy 2000 more ship size, I click buy 100, next screen says I can buy 2000 more ship size. If i CS then reenter shop, it says i can buy 1900 more ship size.
This type of error is showing up everywhere (in main too), i.e. excavating (stats are a page behind, as is alignment), buying gadgets, etc.
Ship size should be fixed, and the "lag" effect is because I cache the player details rather than retrieve from database constantly, but not all parts of the code have been changed to update the cache as well as db.
Sterling wrote:Repairs
Past Repairs: 820
Ship: Nyx Shade (1740 holds)
Buy:
Trading : You have just bought 1,740 units of Precious Metals for 1 credits.
Your excellent trading skills have gained you 89 experience points!
Sell:
Trading : You have just sold 1,740 units of Precious Metals for 1 credits.
Your excellent trading skills have gained you 59 experience points!
Buy:
Trading : You have just bought 1,740 units of Engineered Goods for 1 credits.
Your excellent trading skills have gained you 354 experience points!
I am concerned taht i'm getting exp for these trades though...cash seems to work well though.
Should no longer be getting exp at high repairs.
Edgecrusher wrote:When repairing your ship, the repair cost do not refresh right away. For example, if I repair 50 points for a cost of 200, the next screen still shows a repair cost of 200, where actually it is higher.
In fact, this seems to be a problem for many aspects of the game, that although the screen is refreshed, the information on the screen isn't.
Other than that, the repair cost being diminshed as a result of ship speed seems to be working fine, though I need to test it some more.
Fixed "lag"
Edgecrusher wrote:Something is wrong with accuracy. With 400 accuracy stats and 0 xp, I get this: Anti-Ship Missile (Heat-Seeking) 0/42/993 .
Fixed, forgot to divide by 100 to go from percent to decimal =(
Edgecrusher wrote:Okay, I know this has to do with the refresh bug, but something strange happened when trying to get a mission:
I first clicked 'Learn more', then got more info and was able to 'Accept mission'. However, when I clicked 'Accept Mission' I went back to the 'Learn more' screen and only when I clicked 'Learn more' again did I accept the mission. However, I was still taken to the 'Accept Mission' screen, which now had a 'You accepted mission' message on top, but I could still click 'Accept mission'. However, nothing happened when I did. Only when I manually refreshed screen it again gave me a message that I accepted the mission.
Also, I could not find the newbie mission. it, of course, should be at HQ, where a newbie starts, and should have no other requirements.
Shouldn't have the delay in mission appearing any more, and the newbie mission is automatically added when you join the game (what's the chances of a newbie looking in hq for a newbie mission?)
Freon22 wrote:In the game Lost.
When visiting Human HQ get error at top of page = Warning: in_array() [function.in-array]: Wrong datatype for second argument in /home/mrspock/smrealms.de/beta/smr15files/government.php on line 13
Also looks like the new play task is stuck. First two task went ok but this one can not seem to finish.
Flying 101
Task : Head back to where you started (Sector: #552), if you've forgotten the way back then click Plot Course on the left and plot to #552
Status : Visit a Human Headquarters.
It maybe because of the HQ error.
Should be fixed.