No Cap on Planet Raids

Archive of previous bugs that have since been fixed
Dread Pirate Roberts
Quiet One
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No Cap on Planet Raids

Post by Dread Pirate Roberts »

When you attack a planet you can have as many attackers as you want. This is a bug right? We didn't change the attacker cap of ten did we?
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Page
SMR Coder
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Re: No Cap on Planet Raids

Post by Page »

Fairly sure the cap of 10 is still in place? Although it might be broken it was definitely coded in
Dread Pirate Roberts
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Re: No Cap on Planet Raids

Post by Dread Pirate Roberts »

Sector 1900
23/12/2009 5:15:56 AM

Attacker Results

Purify (86) fires their Holy Hand Grenade at Mibbit(#1900) and misses.
Purify (86) launches 168 combat drones at Mibbit(#1900) destroying 68 shields.
Purify (86) hits for a total of 68 damage in this round of combat.

Trigek (71) fires their Planetary Pulse Laser at Mibbit(#1900) and misses.
Trigek (71) launches 44 combat drones at Mibbit(#1900) destroying 18 shields.
Trigek (71) hits for a total of 18 damage in this round of combat.

Holy Monkeys! (207) fires their Holy Hand Grenade at Mibbit(#1900) and misses.
Holy Monkeys! (207) fires their Nijarin Ion Phaser Beam at Mibbit(#1900) and misses.
Holy Monkeys! (207) fires their Nijarin Ion Phaser Beam at Mibbit(#1900) destroying 26 shields.
Holy Monkeys! (207) fires their Nijarin Ion Phaser Beam at Mibbit(#1900) destroying 26 shields.
Holy Monkeys! (207) fires their Torpedo Launcher at Mibbit(#1900) destroying 1 combat drones.
Holy Monkeys! (207) fires their Creonti "Big Daddy" at Mibbit(#1900) and misses.
Holy Monkeys! (207) fires their Creonti "Big Daddy" at Mibbit(#1900) destroying 4 combat drones.
Holy Monkeys! (207) hits for a total of 67 damage in this round of combat.

JettJackson (28) fires their Creonti "Big Daddy" at Mibbit(#1900) destroying 4 combat drones.
JettJackson (28) fires their Creonti "Big Daddy" at Mibbit(#1900) and misses.
JettJackson (28) fires their Nijarin Ion Phaser Beam at Mibbit(#1900) destroying 26 shields.
JettJackson (28) fires their Nijarin Ion Phaser Beam at Mibbit(#1900) destroying 26 shields.
JettJackson (28) fires their Nijarin Ion Phaser Beam at Mibbit(#1900) destroying 26 shields.
JettJackson (28) fires their Nijarin Ion Disrupter at Mibbit(#1900) and misses.
JettJackson (28) fires their Nijarin Ion Disrupter at Mibbit(#1900) destroying 16 shields.
JettJackson (28) fires their Planetary Pulse Laser at Mibbit(#1900) and misses.
JettJackson (28) hits for a total of 106 damage in this round of combat.

Ender Wiggen (53) fires their Planetary Pulse Laser at Mibbit(#1900) destroying 30 shields.
Ender Wiggen (53) launches 212 combat drones at Mibbit(#1900) destroying 85 shields.
Ender Wiggen (53) hits for a total of 115 damage in this round of combat.

Maverick (188) fires their Thevian Shield Disperser at Mibbit(#1900) and misses.
Maverick (188) fires their Thevian Shield Disperser at Mibbit(#1900) destroying 35 shields.
Maverick (188) fires their Planetary Pulse Laser at Mibbit(#1900) and misses.
Maverick (188) fires their Human Photon Torpedo at Mibbit(#1900) destroying 2 combat drones.
Maverick (188) fires their Human Photon Torpedo at Mibbit(#1900) destroying 2 combat drones.
Maverick (188) fires their Human Photon Torpedo at Mibbit(#1900) and misses.
Maverick (188) hits for a total of 47 damage in this round of combat.

LotuS (3) fires their Thevian Shield Disperser at Mibbit(#1900) destroying 35 shields.
LotuS (3) fires their Thevian Shield Disperser at Mibbit(#1900) destroying 35 shields.
LotuS (3) fires their Planetary Pulse Laser at Mibbit(#1900) and misses.
LotuS (3) fires their Human Photon Torpedo at Mibbit(#1900) and misses.
LotuS (3) fires their Human Photon Torpedo at Mibbit(#1900) and misses.
LotuS (3) fires their Human Photon Torpedo at Mibbit(#1900) and misses.
LotuS (3) hits for a total of 70 damage in this round of combat.

RGZ (148) fires their Thevian Shield Disperser at Mibbit(#1900) and misses.
RGZ (148) fires their Thevian Shield Disperser at Mibbit(#1900) destroying 35 shields.
RGZ (148) fires their Planetary Pulse Laser at Mibbit(#1900) and misses.
RGZ (148) fires their Human Photon Torpedo at Mibbit(#1900) destroying 2 combat drones.
RGZ (148) fires their Human Photon Torpedo at Mibbit(#1900) destroying 2 combat drones.
RGZ (148) fires their Human Photon Torpedo at Mibbit(#1900) destroying 2 combat drones.
RGZ (148) hits for a total of 53 damage in this round of combat.

DarkFury (157) fires their Nijarin Ion Phaser Beam at Mibbit(#1900) and misses.
DarkFury (157) fires their Nijarin Ion Phaser Beam at Mibbit(#1900) and misses.
DarkFury (157) fires their Nijarin Ion Phaser Beam at Mibbit(#1900) and misses.
DarkFury (157) fires their Nijarin Ion Disrupter at Mibbit(#1900) destroying 16 shields.
DarkFury (157) fires their Nijarin Ion Disrupter at Mibbit(#1900) destroying 16 shields.
DarkFury (157) fires their Planetary Pulse Laser at Mibbit(#1900) and misses.
DarkFury (157) fires their Creonti "Big Daddy" at Mibbit(#1900) and misses.
DarkFury (157) fires their Creonti "Big Daddy" at Mibbit(#1900) and misses.
DarkFury (157) hits for a total of 32 damage in this round of combat.

seldum (10) fires their Salvene EM Flux Cannon at Mibbit(#1900) and misses.
seldum (10) fires their Salvene EM Flux Cannon at Mibbit(#1900) destroying 20 shields.
seldum (10) fires their Salvene EM Flux Cannon at Mibbit(#1900) destroying 20 shields.
seldum (10) fires their Planetary Pulse Laser at Mibbit(#1900) and misses.
seldum (10) fires their Creonti "Big Daddy" at Mibbit(#1900) and misses.
seldum (10) fires their Creonti "Big Daddy" at Mibbit(#1900) and misses.
seldum (10) hits for a total of 40 damage in this round of combat.

Bouncer (23) fires their Salvene EM Flux Cannon at Mibbit(#1900) and misses.
Bouncer (23) fires their Salvene EM Flux Cannon at Mibbit(#1900) and misses.
Bouncer (23) fires their Salvene EM Flux Cannon at Mibbit(#1900) destroying 20 shields.
Bouncer (23) fires their Planetary Pulse Laser at Mibbit(#1900) and misses.
Bouncer (23) fires their Creonti "Big Daddy" at Mibbit(#1900) destroying 4 combat drones.
Bouncer (23) fires their Creonti "Big Daddy" at Mibbit(#1900) and misses.
Bouncer (23) hits for a total of 32 damage in this round of combat.

Ressinated ;) (178) fires their Huge Pulse Laser at Mibbit(#1900) destroying 17 shields.
Ressinated ;) (178) fires their Holy Hand Grenade at Mibbit(#1900) destroying 60 shields.
Ressinated ;) (178) fires their Insanely Large Laser at Mibbit(#1900) destroying 12 shields.
Ressinated ;) (178) fires their Insanely Large Laser at Mibbit(#1900) destroying 12 shields.
Ressinated ;) (178) fires their Insanely Large Laser at Mibbit(#1900) and misses.
Ressinated ;) (178) fires their Huge Pulse Laser at Mibbit(#1900) and misses.
Ressinated ;) (178) hits for a total of 101 damage in this round of combat.

This fleet hits for a total of 749 damage in this round of combat.
This team destroys 1 generator.
This team destroys 1 generator.
This team destroys 1 hangar.


You can see we had 12 attackers on that trigger. It appears to be in place for ship to ship battles, but not planets.
If you can't beat em, ban em!
Infinity
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Re: No Cap on Planet Raids

Post by Infinity »

I could have sworn we made this a feature, lol
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Page
SMR Coder
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Re: No Cap on Planet Raids

Post by Page »

Well it can be a feature, I really don't mind, but there's definitely code in there that is wrong (as the constant is set to 10, if we want it as a feature I'll fix the code and set the limit to some very high number :P )
Page
SMR Coder
Posts: 1779
Joined: Sat Dec 07, 2002 9:17 pm

Re: No Cap on Planet Raids

Post by Page »

Ok, so I checked this, the cap is in place for trader vs trader but currently no cap on planet/port, it's easy enough to add though
RCK
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Re: No Cap on Planet Raids

Post by RCK »

remove the cap all together, shouldnt be punished for having a big fleet IMO
Dread Pirate Roberts
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Re: No Cap on Planet Raids

Post by Dread Pirate Roberts »

RCK wrote:remove the cap all together, shouldnt be punished for having a big fleet IMO
That's a pretty big change and would need to be discussed on another part of the fourm, don't you think?
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RCK
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Re: No Cap on Planet Raids

Post by RCK »

Dread Pirate Roberts wrote:
RCK wrote:remove the cap all together, shouldnt be punished for having a big fleet IMO
That's a pretty big change and would need to be discussed on another part of the fourm, don't you think?
We just wont tell anyone ;)

then claim it as a bug :P
JettJackson
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Re: No Cap on Planet Raids

Post by JettJackson »

maybe it should be discussed, i think no cap for ports would be a good idea because ur fighting an neutral thing, planets and people probably should have a cap, but id make it 12 not 10
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