Uhm, if you have an enemy fleet powering up weapons in orbit, then are you going to wait until they fire before defending yourself?
Yeah, shouldn't planetary technology be a bit better than the one on ships? Shouldn't there be some operating crew on the planet watching the scanner data and reacting when necessary?
This way, few CDs get knocked down and all of a sudden an EoS can survive the first shot to, which was not the case. Both the cap (I find 12 as a good one) and the order of firing should be put back in.
Edgecrusher wrote:Uhm, if you have an enemy fleet powering up weapons in orbit, then are you going to wait until they fire before defending yourself?
Wouldn't you also have to power up your own weapons, and I'm sure planetary weapons take more power
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Edgecrusher - 0
Ahhh, but a planet can have huge batteries of power generators including solar which negates the need to power down weapons thus they should always be hot except for monthly maintenance.
Grey Death
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Grey Death wrote:
Ahhh, but a planet can have huge batteries of power generators including solar which negates the need to power down weapons thus they should always be hot except for monthly maintenance.
Now were just going overboard....
Back on topic.... if we wanted to be "realistic" then the planet would never stop firing... (wouldnt that be a :D)
which would be a twist... planet fires when enemy fleet enters.... hope u got no one on dialup
Uhm, if you have an enemy fleet powering up weapons in orbit, then are you going to wait until they fire before defending yourself?
Yeah, shouldn't planetary technology be a bit better than the one on ships? Shouldn't there be some operating crew on the planet watching the scanner data and reacting when necessary?
This way, few CDs get knocked down and all of a sudden an EoS can survive the first shot to, which was not the case. Both the cap (I find 12 as a good one) and the order of firing should be put back in.
dont you know the order shouldnt make sense, it just has to be logical...
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