Missions

For discussing and reviewing the development of a in game tutorial
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Harry Krishna
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Missions

Post by Harry Krishna »

Something fun for new players would be good. Missions might fit the bill.

Missions were discussed on the suggestions thread a few times...could this become a serious development in the game?

Missions could be designed and tailored to both single players and groups and for levels of experience. Once they are completed, they cannot be done again. Some examples --


Solo player missions:
1. transport ambassadors from planet A to planet B, get 5 million credits and 5k exp.
- Required: any non-combat classed ship.
- player accepts the mission and receives ingame message with info on what sector to pickup passengers and where to take them
- player goes to pickup sector, probably a racial HQ or port or planet
- passengers remain on ship until dropped off at destination
- player drops off passengers, receives ingame message with info on their rewards

2. deliver special cargo from port A to port B, get 5 million credits and 2k exp.
- Required: 250 holds.
- similar steps as #1

3. locate and kill NPC in hunter-class ship who has been terrorizing traders, get 10 million credits and 8k exp.
- Required: hunter class ship or better
- player accepts the mission and receives ingame distress call from ships in some sector where the NPC is
- player goes to sector and battles the NPC
- if player wins the fight, receives ingame message with info on their rewards
- if player loses the fight, receives ingame message later with info on where to try again.

4. Contracted to clear a path thru a minefield for trade conglomeration
- Required: ship capable of clearing mines, cash for UNO
- player accepts the mission, receives instruction ingame on where the minefield lies
- player clears path thru mines or dies trying
- once the mines are clear, player receives ingame message with payment info

Group missions:
Raid different level ports for bonus cash and exp paid on completion.
- newbie port level 1, 3, 5, 9
- vet port level 9, 10+

Special port raid to gain a rare item that must be delivered to planet A to receive cash and exp.

Attack planets similiarly for special items, bonus cash and exp.
- newbie planet level 5, 10, 20
- vet planet level 30, 50, 70

Hold President and 3 top council seats for a single race: cash and exp bonus

Hold top 3 council seats in at least two racial councils: cash and exp bonus

Find and destroy NPC enemy fleets for bonus cash and exp.
- newbie fleet of 3 or 5 ships
- vet fleet of 10, 15 ships

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I'd like to figure out some different scenarios also to make use of good and evil players.

These missions could be viewed and accepted in the racial HQ or UG interface. Newbie missions could only be accepted by newbies, vet missions only by vets.

NPCs and some mission destinations would appear only to the player doing the mission.

The database would need to track each player individually as to their progress for each mission.
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Azool
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Post by Azool »

It would be doable. I'm trying to talk to Spock to see if my NPC coding idea will work with our setup. If so, then it would be relatively easy to code these things. I'll let you guys know once I hear from the man.
Men are born to succeed, not fail.
-Henry David Thoreau
Prince Valiant
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Post by Prince Valiant »

Azool wrote:It would be doable. I'm trying to talk to Spock to see if my NPC coding idea will work with our setup. If so, then it would be relatively easy to code these things. I'll let you guys know once I hear from the man.
key word "trying" so maybe in a month or two when we talk to spock we might forget to ask
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Azool
SMR Coder
Posts: 1736
Joined: Sat Feb 23, 2002 8:42 pm
Location: Colorado Springs, CO
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Post by Azool »

just talked to him, I'll start developing it Thursday night if all goes well.
Men are born to succeed, not fail.
-Henry David Thoreau
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