making planets/planet building more attractive

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Moderators: JettJackson, Holti, jouldax

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Holti
Quiet One
Posts: 399
Joined: Tue Jan 18, 2011 3:30 pm

making planets/planet building more attractive

Post by Holti »

ACD came up with this idea in response to my question on how to make planet building/defending more attractive:

A different planet has a different benefit to an alliance when claimed by that alliance:

Bonder: extra cash while trading.
Outpost: extra firepower
Factory: extra trade benefits

While the planets are unclaimed, no benefits to any alliance.
When the planets are busted and claimed by another alliance, the conquering alliance gains the benefits.

I like the strategy aspect of this, and other ideas for planet benefits could be suggested, too.
jouldax
Newbie Spam Artist
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Joined: Mon Nov 16, 2009 3:38 pm

Re: making planets/planet building more attractive

Post by jouldax »

I think we had a pretty solid planet thread going on potential buildings and planet types, but I can't seem to locate it atm. ACD's ideas are right in line with what has been discussed, although I do like his idea of passive benefits. Planet building times were also mentioned in that thread I can't locate, but they should definitely not be flat, but rather increase over time to current levels, so young planets get built faster.
RCK
Beginner Spam Artist
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Location: Ontario, Canada
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Re: making planets/planet building more attractive

Post by RCK »

There are 3 or 4 threads, check forum under "Needs Dicussion --> Planets".
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