I request that a change be considered with how planetary shields work in base busts. Currently there is a very good "luck" chance that a number of turrets and other vital systems are destroyed in the first round and all subsequent rounds of a planet bust. I think this can make planet busting to easy and I suggest that as long as a planet still has shields up that it shouldn't be able to lose any turrets or drone hangers from attacks. Possibly it could still lose shield generators.
Anyway not sure how easy this code change would be to make or if anyone has a better/more detailed suggestion but let's discuss it and see if we can improve on the current system.
Lord_Luc
Planet Shield Reworking on Busts
Moderators: JettJackson, Holti, jouldax
Re: Planet Shield Reworking on Busts
If you've ever seen start trek though, they lose critical systems while they still have shields
I+N+C+O+G+N+I+T+O=Not you
I took a calculated risk. Unfortunately, I am bad at math.
I took a calculated risk. Unfortunately, I am bad at math.
Re: Planet Shield Reworking on Busts
Well with addition of bunkers, we could definitely rework how this damage works. I was also going to add a minimum # of buildings, so that you cannot destroy buildings below this threshhold. This would allow for better planet customization.