I know tribalwars and a few others do similar things... let you try out a feature for a week or so then take it away... make you fall in love.... then make you pay for itPage wrote:It might make people quit the game if they feel they can't really compete without paying, either way before I'll add something like this I'd want some sort of system to trade the credits for in-game money (or something similar) so that it's possible for anyone to get them without necessarily having to pay (and possibly get the benefits for free for the first X levels or something, so that you can get the advantage for a while before having to shell out for it).N.ator wrote:these new features wouldnt make people quit the game or anything so i dont see why not.
and as for other ways we already have reward credits in place, we could utilize those more.
for instance awarding the top players in certain areas. most of the options i've mentioned would have minimal impact on game play as they are purely notification methods.