plot course hot spots
plot course hot spots
option to save 2 sectors as instant plots. just click them and it will plot course.
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- Quiet One
- Posts: 246
- Joined: Wed Jun 30, 2010 5:09 pm
Re: plot course hot spots
"One-click plotting"...I really like this idea. I think this would be a perfect thing to sell for SMR credits. Maybe 1 or 2 credits per static sector plot. I'd pay.N.ator wrote:option to save 2 sectors as instant plots. just click them and it will plot course.
Re: plot course hot spots
Beausoleil wrote:"One-click plotting"...I really like this idea. I think this would be a perfect thing to sell for SMR credits. Maybe 1 or 2 credits per static sector plot. I'd pay.N.ator wrote:option to save 2 sectors as instant plots. just click them and it will plot course.
2 years ago, i made a new plot course idea (which was how the idea of the nearest uno etc was created), and had a whole new plot course which made it that much better. i need to find this image again!
Re: plot course hot spots
This was the orginal photo i found, and the part i really liked was the option for the alliance leader to program sectors in that will be shown on all players. (ie. on the bottom)
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- Admin Emeritus
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- Joined: Tue Jul 16, 2002 11:01 pm
Re: plot course hot spots
I like the thought of the alliance designated sectors set by alliance leader. I would limit it to planets and warp.
I think that the warp to specific sectors for weapons and such should be a paid aspect.
This needs discussion with the players.
I think that the warp to specific sectors for weapons and such should be a paid aspect.
This needs discussion with the players.
Grey Death
Leader TLS and former War leader KAOS
-A conquered people should know when the are conquered!
Anonymous Roman General
Leader TLS and former War leader KAOS
-A conquered people should know when the are conquered!
Anonymous Roman General
Re: plot course hot spots
I definitely think the alliance leader should be able to set plot points (eg Lander, OP Meet). I don't think it should be easy to use for trading though. It should take a player the extra second or two to type in the sector. Besides, after the first few times of trading a route, no one should need to plot to trade anyways.
I+N+C+O+G+N+I+T+O=Not you
I took a calculated risk. Unfortunately, I am bad at math.
I took a calculated risk. Unfortunately, I am bad at math.
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- Beginner Spam Artist
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Re: plot course hot spots
Allow alliance leader to set say 5 sectors.
Any more then that can be a pay feature that is user specific.
Any more then that can be a pay feature that is user specific.
Re: plot course hot spots
Sounds like a good ideaRCK wrote:Allow alliance leader to set say 5 sectors.
Any more then that can be a pay feature that is user specific.
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- Beginner Spam Artist
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Re: plot course hot spots
Thoughts on limit for player defined?
Personally I have no problem limiting it to 10-20. shouldn't impact performance.
Personally I have no problem limiting it to 10-20. shouldn't impact performance.
Re: plot course hot spots
I think 10 might be too many. I'd rather see 5 or so.RCK wrote:Thoughts on limit for player defined?
Personally I have no problem limiting it to 10-20. shouldn't impact performance.
I+N+C+O+G+N+I+T+O=Not you
I took a calculated risk. Unfortunately, I am bad at math.
I took a calculated risk. Unfortunately, I am bad at math.