New Goods

New features that have been submitted via forum or in game that require more information, or further discussion.
MrSpock
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Re: Goods

Post by MrSpock »

Don't really like the idea at the moment to increase number of goods. 3 on each tier is good.
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Grey Death
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Re: Goods

Post by Grey Death »

I agree with Seldum, not needed at this time. Maybe we need to balance existing evil goods vs normal goods a little better
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JettJackson
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Re: Goods

Post by JettJackson »

seldum wrote:^ see Kah's post: as it stands right now routes are next to undrainable, and "super routes" are easily built (or luckily found ready made because someone made a bad map)
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RCK
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Re: Goods

Post by RCK »

MrSpock wrote:Don't really like the idea at the moment to increase number of goods. 3 on each tier is good.
Tier #1 Food, Wood, Ore, Precious Metals and Slaves
Tier #2 Textiles, Machinery, Circuitry and Weapons
Tier #3 Computers, Luxuries and Narcotics

adding the extra goods basically evens out the Good, Neutral, Evil alignment/goods pairing.
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Re: Goods

Post by JettJackson »

I would be for adding more goods considering the change that had been made recently to slow (too much) the regeneration of goods on ports.
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MrSpock
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Re: New Goods

Post by MrSpock »

on a site note we would need new icons (probably a full set of icons then) and someone needs to take care of MGU probably SMC as well. Is that doable?
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Re: New Goods

Post by RCK »

I could have the guy that did the racial images do it probably.. currently have him working on the homepage, but i could price it out.
jouldax
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Re: New Goods

Post by jouldax »

This needs to be merged with the other post about additional "good" benefits. I think we had talked about toys, books, medical supplies, farming supplies, and maybe one other idea for "good goods" to balance out the "evil goods"
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Re: New Goods

Post by RCK »

It would relate to planets possible depending how we go about doing that....
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