New Goods
-
- Newbie Spam Artist
- Posts: 826
- Joined: Thu Feb 07, 2002 4:38 pm
- Location: Thuringia, Germany
- Contact:
Re: Goods
Don't really like the idea at the moment to increase number of goods. 3 on each tier is good.
We will add your biological and technological distinctiveness to our own.
Your trader will adapt to service us. Resistance is futile. We are the creator of SMR.
Your trader will adapt to service us. Resistance is futile. We are the creator of SMR.
-
- Admin Emeritus
- Posts: 441
- Joined: Tue Jul 16, 2002 11:01 pm
Re: Goods
I agree with Seldum, not needed at this time. Maybe we need to balance existing evil goods vs normal goods a little better
Grey Death
Leader TLS and former War leader KAOS
-A conquered people should know when the are conquered!
Anonymous Roman General
Leader TLS and former War leader KAOS
-A conquered people should know when the are conquered!
Anonymous Roman General
-
- Fledgling Spam Artist
- Posts: 3572
- Joined: Tue Mar 01, 2005 12:38 am
- Location: Eastpointe MI
Re: Goods
seldum wrote:^ see Kah's post: as it stands right now routes are next to undrainable, and "super routes" are easily built (or luckily found ready made because someone made a bad map)
Lead: Sesame Street, Rogue Squad
Co-Lead: Suckas, Black Sun Ascending, Wraith Squadron, Fool's Errend, Team Poker, The Phantom Order, Toxic #5
Member of: Team Pup and Suds, Nintendo Power, System Failure, Crusaders, new dawn, Cereal Killers, Armory, Armory V2, _-=`Perfection`=-_, The Guild, Ragnarok, Heimdall, United Rebels, ilLegitimate Basterds
I've seen and done it all
Co-Lead: Suckas, Black Sun Ascending, Wraith Squadron, Fool's Errend, Team Poker, The Phantom Order, Toxic #5
Member of: Team Pup and Suds, Nintendo Power, System Failure, Crusaders, new dawn, Cereal Killers, Armory, Armory V2, _-=`Perfection`=-_, The Guild, Ragnarok, Heimdall, United Rebels, ilLegitimate Basterds
I've seen and done it all
-
- Beginner Spam Artist
- Posts: 2686
- Joined: Tue Feb 03, 2004 4:09 pm
- Location: Ontario, Canada
- Contact:
Re: Goods
Tier #1 Food, Wood, Ore, Precious Metals and SlavesMrSpock wrote:Don't really like the idea at the moment to increase number of goods. 3 on each tier is good.
Tier #2 Textiles, Machinery, Circuitry and Weapons
Tier #3 Computers, Luxuries and Narcotics
adding the extra goods basically evens out the Good, Neutral, Evil alignment/goods pairing.
-
- Fledgling Spam Artist
- Posts: 3572
- Joined: Tue Mar 01, 2005 12:38 am
- Location: Eastpointe MI
Re: Goods
I would be for adding more goods considering the change that had been made recently to slow (too much) the regeneration of goods on ports.
Lead: Sesame Street, Rogue Squad
Co-Lead: Suckas, Black Sun Ascending, Wraith Squadron, Fool's Errend, Team Poker, The Phantom Order, Toxic #5
Member of: Team Pup and Suds, Nintendo Power, System Failure, Crusaders, new dawn, Cereal Killers, Armory, Armory V2, _-=`Perfection`=-_, The Guild, Ragnarok, Heimdall, United Rebels, ilLegitimate Basterds
I've seen and done it all
Co-Lead: Suckas, Black Sun Ascending, Wraith Squadron, Fool's Errend, Team Poker, The Phantom Order, Toxic #5
Member of: Team Pup and Suds, Nintendo Power, System Failure, Crusaders, new dawn, Cereal Killers, Armory, Armory V2, _-=`Perfection`=-_, The Guild, Ragnarok, Heimdall, United Rebels, ilLegitimate Basterds
I've seen and done it all
-
- Newbie Spam Artist
- Posts: 826
- Joined: Thu Feb 07, 2002 4:38 pm
- Location: Thuringia, Germany
- Contact:
Re: New Goods
on a site note we would need new icons (probably a full set of icons then) and someone needs to take care of MGU probably SMC as well. Is that doable?
We will add your biological and technological distinctiveness to our own.
Your trader will adapt to service us. Resistance is futile. We are the creator of SMR.
Your trader will adapt to service us. Resistance is futile. We are the creator of SMR.
-
- Beginner Spam Artist
- Posts: 2686
- Joined: Tue Feb 03, 2004 4:09 pm
- Location: Ontario, Canada
- Contact:
Re: New Goods
I could have the guy that did the racial images do it probably.. currently have him working on the homepage, but i could price it out.
Re: New Goods
This needs to be merged with the other post about additional "good" benefits. I think we had talked about toys, books, medical supplies, farming supplies, and maybe one other idea for "good goods" to balance out the "evil goods"
-
- Beginner Spam Artist
- Posts: 2686
- Joined: Tue Feb 03, 2004 4:09 pm
- Location: Ontario, Canada
- Contact:
Re: New Goods
It would relate to planets possible depending how we go about doing that....