Going Evil

New features that have been submitted via forum or in game that require more information, or further discussion.
kerkem
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Going Evil

Post by kerkem »

How about for evil, CA or Uno costs slightly more?

THis would be true in a real federation or whatever as evil would find it harder to get supplies as they are not wanted by the government.

If they are getting more money/exp for evil goods, they should have a harder time stockig and supplying their ships?
Kerkem
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Re: Going Evil

Post by N.ator »

kerkem wrote:How about for evil, CA or Uno costs slightly more?

THis would be true in a real federation or whatever as evil would find it harder to get supplies as they are not wanted by the government.

If they are getting more money/exp for evil goods, they should have a harder time stockig and supplying their ships?

agree. makes since.
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Post by Baalzamon »

kerk....i'm proud of you. Nice suggestion.
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Target
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Post by Target »

or maybe they just cost more in racial galaxies. neutrals are well, neutral
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Post by DWill »

<3 Bowl


Good idea :).
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JettJackson
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Re: Going Evil

Post by JettJackson »

This is actually a decent idea to balance good vs evil

more discussion could be needed
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jouldax
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Re: Going Evil

Post by jouldax »

I'd much rather add other benefits to good instead of taking away value for going evil
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Re: Going Evil

Post by RCK »

jouldax wrote:I'd much rather add other benefits to good instead of taking away value for going evil
Agreed.
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Re: Going Evil

Post by Jester- »

I think those benefits are apparent now that jump drive is so damn powerful.
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Incognito
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Re: Going Evil

Post by Incognito »

Yeah, plus the DC nerf hurts evil players a bit as well.
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