Going Evil
Re: Going Evil
Isn't that what they were talking about above?
Re: Going Evil
Well I meant the fed ship stats were buffed, same as the DC (and other evil ships) stats. The feds gained the buff vs mines as an additional on top, which evil ships didn't gain an equivalent of.
Re: Going Evil
That's because they have cloaks
Re: Going Evil
How about make it so the evil trader doesn't lose all cargo when caught :O maybe only half
Re: Going Evil
Evil ships currently have their chance to be searched reduced by 3pp chance of being searched, which makes it impossible to be searched when trading at a port that has slaves/weapons/narcs.