Going Evil

New features that have been submitted via forum or in game that require more information, or further discussion.
jouldax
Newbie Spam Artist
Posts: 582
Joined: Mon Nov 16, 2009 3:38 pm

Re: Going Evil

Post by jouldax »

Isn't that what they were talking about above?
Page
SMR Coder
Posts: 1779
Joined: Sat Dec 07, 2002 9:17 pm

Re: Going Evil

Post by Page »

Well I meant the fed ship stats were buffed, same as the DC (and other evil ships) stats. The feds gained the buff vs mines as an additional on top, which evil ships didn't gain an equivalent of.
jouldax
Newbie Spam Artist
Posts: 582
Joined: Mon Nov 16, 2009 3:38 pm

Re: Going Evil

Post by jouldax »

That's because they have cloaks :P
Astax
SMR Coder
Posts: 317
Joined: Thu Aug 15, 2002 9:55 pm

Re: Going Evil

Post by Astax »

How about make it so the evil trader doesn't lose all cargo when caught :O maybe only half :)
Page
SMR Coder
Posts: 1779
Joined: Sat Dec 07, 2002 9:17 pm

Re: Going Evil

Post by Page »

Evil ships currently have their chance to be searched reduced by 3pp chance of being searched, which makes it impossible to be searched when trading at a port that has slaves/weapons/narcs.
Astax
SMR Coder
Posts: 317
Joined: Thu Aug 15, 2002 9:55 pm

Re: Going Evil

Post by Astax »

Oh that is sweet :O
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