Freon22 wrote:So how would these attack drones work? You have a sector with 20 stacks of 50 if they work like mines. Then only the first stack will attack so you would have 50 combat drones attacking you as you entered the sector. From this point you could back out through your green sector or try another sector and get hit or you could attack the stacks and get hit.
The only thing I worry about is if you have 20 stack of 50/50/5 so I think it would be fair that any stack that has attack drones could not have mines.
Edit: I added this idea to the "Request A Feature" in the game.
Your right, best way for them to work is function as mines, could be a nice twist that if u sat IS with them for X they attacked you. (Cause really they are Attack Drones).
As for combat within the drones, I would keep it to the current combat code, since logically if u initiate a combat you should fire first.
As for stats on the drones...
a Combat drone/Mine is currently 3 damage to kill (if i remember correctly) and 20 damage against the player.
I purpose AD's having 1-2 armor and being able to do 40 damage against the player.
As they are "Attack Drones" they would be built to attack not with a defensive idea in mind but offensive.
This results in a full 50 stack being able to inflict 2000 damage (vs 1000 with mines)
Another random idea.... Planet Galaxy beacons, customizable by the alliance leader to something like "This galaxy is occupied by *Alliance Name* Proceed at your own risk" Would stop those newbies from wandering into galaxies and dying to mines, though its kind of a give away if your trying to hide...