many of you know the problem:
high xped cloaker (like we had 3 of them in virus this time) drop singles while you are opping (moving to uno etc...) and you can't do anything against it...
in a DC 1 single guy can use up 375 of the enemies turns without having lost a turn himself...
in this respect the cloak is overpowered...
i would suggest:
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when you drop forces you get decloaked... you can of course recloak immediatly with the procedure we currently have...
dropping mines is a kind of "attack" in my eyes and it also makes sense: when your ship opens the force bay for the moment of dropping, it can be seen and people should be able to shoot on it!
(other suggestion i heard, but which i don't like: if you fire on forces the owner gets decloaked if he is in sector)
decloak when dropping forces
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Dropping mines is a defence stratagy, its been around forever as has dropping them from a cloaked ship, weakening the cloak would unbalance the game even more, why not just learn to accept and deal with it
My ties are severed clean, the less I have the more I gain, off the beaten path I reign, rover, wanderer, nomad, vagabond, call me what you will
a dc has the cloak becasue it doesnt have alot of hps. taking away a bonus for the cloak is like taking away the bags under kerry's eyes, it just isnt right. players trade for months just so that they can get into a dc and not be seen, if this suggestion were to be put in action, i doubt many people would still go for higher exp amounts.
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i think whenever u are a DC, the cloak is essential to have. by changing it to where your cloak comes off when dropping forces... that means that any ships is > DC, especially if you try to use the DC as a defense against an OP. the DC is the single most powerful ship (whenever u can cloak above everyone else) to waste turns of the opposing enemy. 375 turns for a single ship is a lot, but you spread that loss over 20 ships, it's not that much, maybe 21-24 turns.