Sector kills

Prince Valiant
Admin Emeritus
Posts: 1391
Joined: Fri Apr 12, 2002 9:14 am
Location: Hawaii

Sector kills

Post by Prince Valiant »

How about a page...maybe the one by the rankings Sector Kills Where you can input a sector and see how many kills have been in that sector...It would be a very good trader tool or even hunter tool.
I am the calm before the storm, The second before the crash.
Space Merchant Realms Administrative Team
DWill
Admin Emeritus
Posts: 411
Joined: Mon May 24, 2004 1:51 am
Location: Batavia, Illinois

Post by DWill »

Definitely couldn't hurt the game.
-when there is a will there is a way
Harry Krishna
Beta Test Team Leader
Posts: 2621
Joined: Fri Nov 21, 2003 3:39 pm
Contact:

Post by Harry Krishna »

I like it.
that which pods you makes you stronger
Killah
Posts: 9
Joined: Thu Sep 06, 2007 11:47 am
Location: Toronto, ON

Post by Killah »

good call, but maybe have some kind of restriction on it, like you have to be a certain distance from the sector you are enquiring about or something, it could even be a new piece of technology?
Krazy Eyez Killah
Jester-
Admin Emeritus
Posts: 1660
Joined: Mon Feb 17, 2003 11:29 pm
Location: Indianapolis, IN

Post by Jester- »

I thought everyone knew this..heh
Image
Image
Killah
Posts: 9
Joined: Thu Sep 06, 2007 11:47 am
Location: Toronto, ON

Post by Killah »

im a newb so i have an excuse for not knowing that :P
Krazy Eyez Killah
Prince Valiant
Admin Emeritus
Posts: 1391
Joined: Fri Apr 12, 2002 9:14 am
Location: Hawaii

Post by Prince Valiant »

no i know you could do that...but something easier...thats why i said maybe put it on that page.
I am the calm before the storm, The second before the crash.
Space Merchant Realms Administrative Team
Jester-
Admin Emeritus
Posts: 1660
Joined: Mon Feb 17, 2003 11:29 pm
Location: Indianapolis, IN

Post by Jester- »

Yeah like making emails to admins go to the smrealms page where all the other admin tools are so they actually get checked...
Image
Image
JettJackson
Fledgling Spam Artist
Posts: 3572
Joined: Tue Mar 01, 2005 12:38 am
Location: Eastpointe MI

Re: Sector kills

Post by JettJackson »

This could be added.

Discuss more
Lead: Sesame Street, Rogue Squad

Co-Lead: Suckas, Black Sun Ascending, Wraith Squadron, Fool's Errend, Team Poker, The Phantom Order, Toxic #5

Member of: Team Pup and Suds, Nintendo Power, System Failure, Crusaders, new dawn, Cereal Killers, Armory, Armory V2, _-=`Perfection`=-_, The Guild, Ragnarok, Heimdall, United Rebels, ilLegitimate Basterds

I've seen and done it all
jouldax
Newbie Spam Artist
Posts: 582
Joined: Mon Nov 16, 2009 3:38 pm

Re: Sector kills

Post by jouldax »

I don't see why this would be necessary at all. If it's not in the top 10 for the game, then it's not very heavily hunted. Besides, enemy scouts will be enough indication to know if there is danger or not.
Post Reply