Mine Stacks
Moderators: JettJackson, Infinity, Page
Mine Stacks
One thing to perhaps bear in mind, if we introduce the single mine hit back into the code (I agree it should be, I hate people running over mines)..
Is that now with increased stacks, up to 225/225/23, we need to watch the formulas for single and 2 ways sectors, perhaps they never changed from the original SMR, but coding something for single mines always hitting may have an impact on the larger stacks
Is that now with increased stacks, up to 225/225/23, we need to watch the formulas for single and 2 ways sectors, perhaps they never changed from the original SMR, but coding something for single mines always hitting may have an impact on the larger stacks
Re: Ships
And on top of that, Edge and I talked yesterday about lowering the max stack size influenced by stat points, currently it's 50% increase for each 100 points, we've come to a conclusion that 25% would be better, esp if we go back to the old system of mines hits. This would make default Human stack 88/88/9 and max stack 138/138/14 (rounded values).
Baalz, split this topic please, we're way off.
Baalz, split this topic please, we're way off.
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Re: Ships
id say max size if we can figure out a number should be 150/150/15
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Re: Mine Stacks
Done.
Also, I agree with JJ... I wouldn't go as low as 138, but 250 is crazy overkill.
Also, I agree with JJ... I wouldn't go as low as 138, but 250 is crazy overkill.
Re: Mine Stacks
Yeah, that's the whole point.Under new plan it will be like this so we should lower the max mines in a stack...
150... that would be... 28.6% per 100 stat points in bigger stacks, so slightly higher than those 25% Edge and I discussed.
I know we want forces owner level out of these equations as we all buy forces on the same place, but do we want attacker level out if the equation as well? Since now not all weapons hit forces and there's probably some formula somewhere for weps accuracy against forces (I want to see it, btw) I'd like to pull out attackers lvl from ChanceToHit and NumberToHit formulae as well...level 50 guy takes x drones..
Thoughts?
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Re: Mine Stacks
Well, including the attacker in the equation makes sense. An experienced pilot should be able to better avoid mines and fire more accurately.
Re: Mine Stacks
Formula for accuracy against forces is same as trader (ignoring effects of other player) with the addition of:
$this_wep['Modified Accuracy'] -= $force_owner->getLevelID() / 4;
$this_wep['Modified Accuracy'] -= $force_owner->getLevelID() / 4;
Re: Mine Stacks
Yes, but if attacker level already influences the weapon accuracy while shooting forces, wouldn't it be too much that it affects the number of mines that hit? I do agree with what you're saying just... brainstorming
Thanks for the formula Page... btw, that's the part that should go out. Forces owner shouldn't be involved in this.
Thanks for the formula Page... btw, that's the part that should go out. Forces owner shouldn't be involved in this.
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Re: Mine Stacks
As far as I am concerned, there is no reason to include the attacker level, owner level, *or* number of exits in the formula. The only explanation for more mines going off in a sector with one exit is that the pressure from exploding mines is bigger, triggering other mines. Hello, we are thinking galactic size here, pressure build up is only important when we are talking roughly the size of, say... the inside of Swag's head.
Re: Mine Stacks
I would say that it's more that mines are placed around to guard particular places, if they're placed on the left in the sector they can't hit something on the right very easily.