NERRRRRRRRRRRRRRRRRRDS.....
btw Zeus is a good library.
MGU for SMR 1.6
Re: MGU for SMR 1.6
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Re: MGU for SMR 1.6
SMC MAZE #1
needs to have text box for sector centering
needs to be able to tell you distance of ports which buy/sell from where u currently are
needs to have text box for sector centering
needs to be able to tell you distance of ports which buy/sell from where u currently are
Ingenius, Armory Armory v2, Lords of the PingsSuckas, AoC, Green Skulls, DoW, Shadow, MoM, Xenocide, NE, ST, HA, PI, FI, Armada, DC, LoP, AS, Lom, MH, RC
Re: MGU for SMR 1.6
The last two sound like good ideas, not certain on how one would implement that efficiently as of yet, but good all the same.LotuS wrote:SMC MAZE #1
needs to have text box for sector centering
needs to be able to tell you distance of ports which buy/sell from where u currently are
What part of lockbox do you not understand!?
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Re: MGU for SMR 1.6
This is already implemented. What I do is keep track of the distance to the closest buying or selling port for each sector while loading the maps. It costs nothing computationally and only a little in storage. My assumption is that it will also significantly speed up route plotting as well, but that still needs to be implemented.LotuS wrote:needs to be able to tell you distance of ports which buy/sell from where u currently are
Not sure what you mean there, but I'll check if I have a copy of SMC somewhere and copy it.LotuS wrote:needs to have text box for sector centering
Looks like for now its SMC Maze, once I have more time I'll implement the other styles too.
Re: MGU for SMR 1.6
For me it takes in the region 0.1s to calculate the DI of every single good in the background when loading the map and there's plenty of optimisations I could add if it was necessary, so imo storing them permanently is unnecessary.Edgecrusher wrote:This is already implemented. What I do is keep track of the distance to the closest buying or selling port for each sector while loading the maps. It costs nothing computationally and only a little in storage. My assumption is that it will also significantly speed up route plotting as well, but that still needs to be implemented.LotuS wrote:needs to be able to tell you distance of ports which buy/sell from where u currently are
Re: MGU for SMR 1.6
http://theshantytown.com/upload/mgunew.JPG
i lost copy of this MGU since it was done couple years back, but it was done before and could be done again
i lost copy of this MGU since it was done couple years back, but it was done before and could be done again
Ingenius, Armory Armory v2, Lords of the PingsSuckas, AoC, Green Skulls, DoW, Shadow, MoM, Xenocide, NE, ST, HA, PI, FI, Armada, DC, LoP, AS, Lom, MH, RC
Re: MGU for SMR 1.6
Yea, I remember having the goto sector thing there, was pretty usefulLotuS wrote:http://theshantytown.com/upload/mgunew.JPG
i lost copy of this MGU since it was done couple years back, but it was done before and could be done again
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Re: MGU for SMR 1.6
Okay, I got it. That's 3 lines of code, will put it in asap.