That's the beauty of not knowing. It's all about strategy, when to launch, should you launch? It would take the fun out of launching to see how many wb's are IS and landing again without someone firing on you... Putting this tech into the game will just ruin the whole "I wonder if this planet has cream" philosophy. All you would have to do is scan the planet, see nothing, and go on!
That means, all you would need is like 5 FU's to clear forces, then 10 top racials to come behind, scanning each planet.. and you wouldn't even waste but 150 turns total on the bust (for the top racials)... boring... stupid
Planet changes
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Re: Planet changes
Rejected, you can already see if there are ships and forces below the planet, anything more overpowers it.
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Re: Planet changes
I disagree.
There is no <waits for JJ to cover ears> LOGICAL reason why a planet wouldn't be equipped with a scanner. However this should be a building that has to be built at some stage, not on planets by default.
There is no <waits for JJ to cover ears> LOGICAL reason why a planet wouldn't be equipped with a scanner. However this should be a building that has to be built at some stage, not on planets by default.
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Re: Planet changes
RCK you want to know what is IS, launch off the planet and then land, there has to be a risk value in finding out the information. If you want finite information it is only LOGICAL to launch and get said info.
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Re: Planet changes
If you know there is a ship(s) above your planet then you already have scanners.. and if thats to far a reach, all ships on the planet would have scanners.. therefore its only logical you can scan the sector the planet is in.
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Re: Planet changes
It give more of an advantage to a landed fleet, they could just scan and see less scan IS and launch off killing them. Without the risk of launching into a fleet. The whole point is there is no risk involved in adding this and you'd probably see less successful 70 busts because of it.RCK wrote:If you know there is a ship(s) above your planet then you already have scanners.. and if thats to far a reach, all ships on the planet would have scanners.. therefore its only logical you can scan the sector the planet is in.
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Re: Planet changes
Landed fleet is already at the disadvantage typically. And whats the problem with adding some strategy to SMR?
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Re: Planet changes
It is strategy to launch off and see who is there, I am not against strategy, I am against riskless moves. The ability to scan off the planet costs nothing and gains a lot of free information.RCK wrote:Landed fleet is already at the disadvantage typically. And whats the problem with adding some strategy to SMR?
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