Actually,
I would be ok with implementing this for the planet scanning up only. However, make the scanner building take up the space of one turret thus causing the tradeoff that if you want to see who is there then you do 250 dmg less on every shot the planet makes.
Planet changes
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Re: Planet changes
Grey Death
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Re: Planet changes
Sounds reasonable.. i would like to see a revamp of planets.. could be part of it
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Re: Planet changes
I would be fine with this, though it should be like any other building, in that it can be killed off during the bust.Grey Death wrote:Actually,
I would be ok with implementing this for the planet scanning up only. However, make the scanner building take up the space of one turret thus causing the tradeoff that if you want to see who is there then you do 250 dmg less on every shot the planet makes.
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Re: Planet changes
Agreed JJ, make the scanner take one turret slot and be destroyable during pbs.
Grey Death
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Re: Planet changes
If GD and JJ agree, it has to be a decent idea . I say we move this to the "to be implemented" or "approved suggestions" forum
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Re: Planet changes
fine by me
Re: Planet changes
If it is to easily destroyed no one will want to put it on the planet. I myself would rather have a turret than a scanner that could be killed on any given shot. That 250 dmg early on in the bust can sometimes make or break an op.
If it is to be destructible than maybe make it only after there is less than 6 turrets or at a lower rate to be downgraded.
If it is to be destructible than maybe make it only after there is less than 6 turrets or at a lower rate to be downgraded.
Re: Planet changes
Could also give an idea for a new equipment for races. A jammer for scanners. has a % chance of showing inaccurate results. Maybe an alskant item? Since they are the "Trading" race you would think they would have something to mess up scanners to run off hunters Thus making the scanner on the planet not overpowered but helpful.
Re: Planet changes
Interesting idea. New racial equipment is something that should be fleshed out more thoroughly, but will obviously impact balancing issues. For now, let's stay on the planet topic here, though.
In re-thinking JJ's idea to use up a turret slot, unless we implement other defensive measures, I'm not sure that anyone would sacrifice the potential killing ability for a sector scanner. I suspect the ultimate implementation of this idea might come when we make planets more robust and potentially start adding buildings. You could have a coms building that gives you a full galaxy scan. If we need a near-term fix, you could just add scanning from planet to the planet sector - I imagine you'd be able to see an incoming fleet if you were parked on your home planet.
In re-thinking JJ's idea to use up a turret slot, unless we implement other defensive measures, I'm not sure that anyone would sacrifice the potential killing ability for a sector scanner. I suspect the ultimate implementation of this idea might come when we make planets more robust and potentially start adding buildings. You could have a coms building that gives you a full galaxy scan. If we need a near-term fix, you could just add scanning from planet to the planet sector - I imagine you'd be able to see an incoming fleet if you were parked on your home planet.