Planet Concept
-
- Beginner Spam Artist
- Posts: 2686
- Joined: Tue Feb 03, 2004 4:09 pm
- Location: Ontario, Canada
- Contact:
Re: Planet Concept
Requires cleaning up/merging of idea(s), then discussion.
Re: Planet Concept
More hangers could be ok if all drones didn't hit single target.
Re: Planet Concept
Sorry for necromancy, but I am looking for inspirations so I dig through the old threads. Why reinvent the wheel when we already have some good ideas hidden on the boards.
Love this idea personallyOmegaRenegade wrote:Power Generators: Prevent building destruction from increasing
Hmm interesting idea... I suppose the goal here is to put a time limit on a successful planet bust... so if you can stop a bust simply by disrupting the attacker's uno efforts and waiting for the clock to run out.OmegaRenegade wrote:Sheild Generators: Once defences are activated (by being attacked) they go into a solid state mode, meaning no more can be added, this means planets cant be stocked, however shield generators can now be built which slowly add shields back onto the planet, the more you have, the quicker they regenerate.
I like it.OmegaRenegade wrote:Radar Scanners: Prevents turrets from loosing accuracy, as well as prevents drones from failed launches.
I love it.OmegaRenegade wrote:Factories: Builds drones to replace ones that were lost.
All for these ummmm civilian buildings?OmegaRenegade wrote:Along with these, banks can also be built. They either increase the amount of interest gained from a planet, or reduce bond times.
Similar to what i posted: http://smrcnn.smrealms.de/viewtopic.php?f=94&t=11877OmegaRenegade wrote:Hangers: Now support the discussed two types of drones, the hard hitting low armor ones, or the high armor low damage ones. (battle drones vs defence drones). These different drone types were discussed back when this team was fully active.
Interesting BUT a lot of coding for this oneOmegaRenegade wrote:Turrets: Are now customizable, you can manipulate the damages and even turret size, within reason
-
- Beginner Spam Artist
- Posts: 2686
- Joined: Tue Feb 03, 2004 4:09 pm
- Location: Ontario, Canada
- Contact:
Re: Planet Concept
Think the idea was to increase the planet experience, ie SimPlanet for SMRAstax wrote:Sorry for necromancy, but I am looking for inspirations so I dig through the old threads. Why reinvent the wheel when we already have some good ideas hidden on the boards.
All for these ummmm civilian buildings?OmegaRenegade wrote:Along with these, banks can also be built. They either increase the amount of interest gained from a planet, or reduce bond times.
Isn't that why we have you?Astax wrote:Interesting BUT a lot of coding for this oneOmegaRenegade wrote:Turrets: Are now customizable, you can manipulate the damages and even turret size, within reason