- Slaves increase build time on planets -
Moderators: JettJackson, Holti, jouldax
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- Quiet One
- Posts: 117
- Joined: Mon Jan 15, 2007 1:25 pm
I think it would be a neat feature but one problem, a lot of us that trade slaves because big goods are gone. I don tknow about the rest of you but i use slaves and other low goods to help get one level higher. If they cost more at ports, would there be increased likelihood of being searched while carrying them? And also what would the selling stance be? Would that also be increased? Or would you be selling them for a loss of profit.
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- Quiet One
- Posts: 117
- Joined: Mon Jan 15, 2007 1:25 pm
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- Quiet One
- Posts: 117
- Joined: Mon Jan 15, 2007 1:25 pm
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- Newbie Spam Artist
- Posts: 648
- Joined: Sun Jul 30, 2006 10:20 pm
- Location: Wisconsin
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New spin on the whole idea.
As I have said before. This whole idea is very evil. All members of alliances practicing this building technique should be penalized alignment points
During this game I noticed that we sometimes had a problem keeping planets stocked with enough building material. How about instead of faster build times. Usage of 10 or 20 slaves allows planet buildings to build with maybe half material per usage of slave labor.
As I have said before. This whole idea is very evil. All members of alliances practicing this building technique should be penalized alignment points
During this game I noticed that we sometimes had a problem keeping planets stocked with enough building material. How about instead of faster build times. Usage of 10 or 20 slaves allows planet buildings to build with maybe half material per usage of slave labor.
...... cursed be he that keepeth back his sword from blood.
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- Newbie Spam Artist
- Posts: 663
- Joined: Sat Sep 23, 2006 8:50 pm
- Location: Living the african dream.
hmm... How about each slave decreases build time by say 0.1% or something like that. You also have to keep them fed and keep there shelters in order. So you have to keep extra food on there and wood and ore and stuf like that per slave. And setting the maximum of these 3 factors you could put it that you can decrease build time by up to something like 70 - 80 % but you need max slaves, food, wood, ore and mabey even through in other stuf like lux to increase amount each slave saves time... Could make planet building a whole new field in SMR...