Freon22 wrote:I think that the races should be what balances the game. Take the Ik'Thorne they have big ships and use CDs as their main weapons. So there should be a cap on the accuracy of their HP weapons. They can still upgade for more HPs but their overall weapon accuracy will be less then other races weapons.Kard wrote: I suggested having the ships remain the balancing feature in SMR 1.5, since it was that way in SMR 1.0. Then have the skill points and upgrades, tweak your character to suite your role and play style.
Each race hads its strong and weak points, use them to balance the game. Like hunting races should be able to upgrade Hard Points, accuracy, MR, Cargo Holds but should have some type of a cap on how much shields and armor they can have on their ships. Also the more Cargo Holds a ship has the lower the MR rating should be. I know that a lower MR on big trading ships is bad for them but how can a big ship with 400 cargo hold be able to dodge a smaller hunting ships weapons fire? What traders can do is upgrade their shields and armor so they can take a few hits and still get away, if that is how they want to upgrade their ship.
You just can not throw all these upgrades out there and expect it to balance itself. You have to use something to balance the game or you end up with what you have now. Way over powered ships!
Also Kard you are right ships was a big part of what balanced SMR 1.0 the turns of each ship help to keep them incheck.
Edit: But like I have read in someother threads, no Coders that has access lol, no Azool, no Spock = Nothing is done.
That is what I meant. I guess I didnt explain it well. Any game, the races are what balance the game. But what inside those races is the balance. In SMR 1.0, the race you picked would then determine the ship you could buy which then determined the balance, so in turn, the ships were the balance. In TDZK, there were X number of ships, and everyone had access to those ships, and then you added upgrades to those ships. Depending on the race you chose, you got bonuses and penalties to those upgrades, so in turn, the upgrades were the balance.
I think we should keep the SMR 1.0 theme, where you pick a race, and then have access to that races ships. And each race has unique ships which are balanced against other races ships. Then depending on wether you want to hunt, raid, mine, trade, prospect, NPC kill, or jack of all trades, you add skill points when creating your character. Then you can upgrade your ship to further personalise your ship to what you want to do. I actualy had most of it all balanced really nicely prior to launch, I might still have it all in note pads on my laptop. 80% of the game balance was in the ships, and 20% was how you assigned your skill points and upgrades.
I just checked while writing this, and I do still have all the balancing ideas saved. How to balance skill points so they dont stack to huge with other things to unbalance things. The suggestions for the manditory 600 skill points, the assignable 400 player skill points, the skill point bonus ideas for each race. As long as the ships are balance properly , then my skill point ideas are balanced on top of that, yet still add customisation and dynamic to the game. Then the other area to balance would be ship upgrades, and gadgets, which I never worked to much on so cant help you to much there.